Added async /save command for admins+ and server console.
Redesigned TorchBase.SaveGameAsync to take a callback function for error/success handling. Also removed local host checks as we are hosting a dedicated server.
This commit is contained in:
@@ -25,6 +25,7 @@ namespace Torch.API
|
||||
bool IsOnGameThread();
|
||||
void Start();
|
||||
void Stop();
|
||||
void Save(long callerId);
|
||||
void Init();
|
||||
T GetManager<T>() where T : class, IManager;
|
||||
}
|
||||
|
Reference in New Issue
Block a user