Add GitHub plugin updater, refactor game update hook to TorchBase instead of PluginManager, fix world config not applying

This commit is contained in:
John Gross
2017-04-29 13:28:24 -07:00
parent 03a22851af
commit 135d1f4be8
28 changed files with 419 additions and 189 deletions

View File

@@ -1,78 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using NLog;
using Sandbox.ModAPI.Ingame;
namespace Torch
{
public class TorchConfig
{
private static Logger _log = LogManager.GetLogger("Config");
public string InstancePath { get; set; }
public string InstanceName { get; set; }
public int Autosave { get; set; }
public bool AutoRestart { get; set; }
public bool LogChat { get; set; }
[NonSerialized]
private string _path;
public TorchConfig() : this("Torch") { }
public TorchConfig(string instanceName = "Torch", string instancePath = null, int autosaveInterval = 5, bool autoRestart = false)
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "Torch", InstanceName);
Autosave = autosaveInterval;
AutoRestart = autoRestart;
}
public static TorchConfig LoadFrom(string path)
{
try
{
var serializer = new XmlSerializer(typeof(TorchConfig));
TorchConfig config;
using (var f = File.OpenRead(path))
{
config = (TorchConfig)serializer.Deserialize(f);
}
config._path = path;
return config;
}
catch (Exception e)
{
_log.Error(e);
return null;
}
}
public bool Save(string path = null)
{
if (path == null)
path = _path;
else
_path = path;
try
{
var serializer = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenWrite(path))
{
serializer.Serialize(f, this);
}
return true;
}
catch (Exception e)
{
_log.Error(e);
return false;
}
}
}
}