Test-time reflected event checker
Server UI components work with new system Events for loading and unloading TorchSessions Commands report information again. Catch, log, and rethrow errors that occur in Torch-handled SE events
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@@ -115,7 +115,7 @@ namespace Torch.Managers
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protected void RaiseClientJoined(ulong steamId)
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{
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var vm = new PlayerViewModel(steamId){State=ConnectionState.Connected};
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_log.Info($"Plat {vm.Name} joined ({vm.SteamId}");
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_log.Info($"Player {vm.Name} joined ({vm.SteamId}");
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Players.Add(steamId, vm);
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PlayerJoined?.Invoke(vm);
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}
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