Test-time reflected event checker

Server UI components work with new system
Events for loading and unloading TorchSessions
Commands report information again.
Catch, log, and rethrow errors that occur in Torch-handled SE events
This commit is contained in:
Westin Miller
2017-08-24 20:24:07 -07:00
parent 4b2fee7614
commit 140000df55
19 changed files with 230 additions and 73 deletions

View File

@@ -115,7 +115,7 @@ namespace Torch.Managers
protected void RaiseClientJoined(ulong steamId)
{
var vm = new PlayerViewModel(steamId){State=ConnectionState.Connected};
_log.Info($"Plat {vm.Name} joined ({vm.SteamId}");
_log.Info($"Player {vm.Name} joined ({vm.SteamId}");
Players.Add(steamId, vm);
PlayerJoined?.Invoke(vm);
}