Merge pull request #15 from zznty/fix/xbox

Fixes for EOS & consoles
This commit is contained in:
Bishbash777
2021-07-28 09:46:13 +01:00
committed by GitHub
9 changed files with 143 additions and 62 deletions

View File

@@ -9,6 +9,7 @@ using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
@@ -56,17 +57,19 @@ namespace Torch.Server.Managers
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
// why?....
// var configPath = Path.Combine(path, CONFIG_NAME);
// if (!File.Exists(configPath))
// {
// Log.Error($"Failed to load dedicated config at {path}");
// return;
// }
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
// config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));

View File

@@ -134,13 +134,21 @@ namespace Torch.Server.Managers
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
{
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
}
else
{
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
}
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
_log.Info("Inserted authentication intercept");
}
/// <inheritdoc/>
@@ -150,7 +158,7 @@ namespace Torch.Server.Managers
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
_log.Info("Removed authentication intercept");
base.Detach();
}
@@ -163,6 +171,14 @@ namespace Torch.Server.Managers
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;