Collection editor improvements. Allows reordering of elements, and actually updates the list when content changes.
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@@ -8,6 +8,7 @@
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d:DesignHeight="300" d:DesignWidth="300">
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d:DesignHeight="300" d:DesignWidth="300">
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<Grid Width="Auto" Height="Auto">
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<Grid Width="Auto" Height="Auto">
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition />
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<ColumnDefinition />
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<ColumnDefinition />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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</Grid.ColumnDefinitions>
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@@ -15,17 +16,23 @@
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<RowDefinition />
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<RowDefinition />
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<RowDefinition Height="25" />
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<RowDefinition Height="25" />
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<ListBox Grid.Row="0" Grid.Column="0" x:Name="ElementList"
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<StackPanel Grid.Column="0" Grid.Row="0" VerticalAlignment="Center" Width="20">
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<Button Content="⭱" FontSize="22" Click="TopButton_Click"/>
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<Button Content="⭡" FontSize="22" Click="UpButton_Click"/>
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<Button Content="⭣" FontSize="22" Click="DownButton_Click"/>
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<Button Content="⭳" FontSize="22" Click="BottomButton_Click"/>
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</StackPanel>
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<ListBox Grid.Row="0" Grid.Column="1" x:Name="ElementList"
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HorizontalContentAlignment="Stretch" Margin="0" VerticalContentAlignment="Stretch" />
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HorizontalContentAlignment="Stretch" Margin="0" VerticalContentAlignment="Stretch" />
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<GridSplitter Grid.Column="1" Grid.Row="0" Width="2" HorizontalAlignment="Left" VerticalAlignment="Stretch"
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<GridSplitter Grid.Column="2" Grid.Row="0" Width="2" HorizontalAlignment="Left" VerticalAlignment="Stretch"
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Background="Gray" ShowsPreview="True" VerticalContentAlignment="Stretch" />
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Background="Gray" ShowsPreview="True" VerticalContentAlignment="Stretch" />
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<local:PropertyGrid Grid.Row="0" Grid.Column="1" x:Name="PGrid" Margin="4,0,0,0" />
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<local:PropertyGrid Grid.Row="0" Grid.Column="2" x:Name="PGrid" Margin="4,0,0,0" />
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<Button Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" x:Name="AddButton" Content="Add"
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<Button Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="3" x:Name="AddButton" Content="Add"
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HorizontalAlignment="Left" Margin="0" VerticalAlignment="Top"
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HorizontalAlignment="Left" Margin="0" VerticalAlignment="Top" ClipToBounds="False"
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Width="90" />
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Width="90" />
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<Button Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" x:Name="RemoveButton" Content="Remove"
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<Button Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="3" x:Name="RemoveButton" Content="Remove"
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HorizontalAlignment="Left" Margin="100,0,0,0"
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HorizontalAlignment="Left" Margin="100,0,0,0" ClipToBounds="False"
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VerticalAlignment="Top" Width="90" />
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VerticalAlignment="Top" Width="90" />
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</Grid>
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</Grid>
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@@ -2,6 +2,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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@@ -78,12 +79,15 @@ namespace Torch.Views
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public void Edit<T>(ICollection<T> collection) where T : new()
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public void Edit<T>(ICollection<T> collection) where T : new()
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{
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{
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var oc = collection as ObservableCollection<T> ?? new ObservableCollection<T>(collection);
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var oc = collection as ObservableCollection<T> ?? new ObservableCollection<T>(collection);
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bool not = typeof(INotifyPropertyChanged).IsAssignableFrom(typeof(T));
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AddButton.Click += (sender, args) =>
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AddButton.Click += (sender, args) =>
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{
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{
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var t = new T();
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var t = new T();
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oc.Add(t);
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oc.Add(t);
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ElementList.SelectedItem = t;
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ElementList.SelectedItem = t;
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if (not)
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((INotifyPropertyChanged)t).PropertyChanged += (o, eventArgs) => RefreshList();
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};
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};
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RemoveButton.Click += RemoveButton_OnClick<T>;
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RemoveButton.Click += RemoveButton_OnClick<T>;
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@@ -91,6 +95,11 @@ namespace Torch.Views
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ElementList.ItemsSource = oc;
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ElementList.ItemsSource = oc;
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oc.CollectionChanged += (sender, args) => RefreshList();
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oc.CollectionChanged += (sender, args) => RefreshList();
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if (not)
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{
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foreach(var t in oc)
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((INotifyPropertyChanged)t).PropertyChanged += (o, eventArgs) => RefreshList();
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}
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if (!(collection is ObservableCollection<T>))
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if (!(collection is ObservableCollection<T>))
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{
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{
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@@ -121,6 +130,34 @@ namespace Torch.Views
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{
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{
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ElementList.Items.Refresh();
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ElementList.Items.Refresh();
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}
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}
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private void TopButton_Click(object sender, RoutedEventArgs e)
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{
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var i = ElementList.SelectedItems[0];
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ElementList.Items.Remove(i);
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ElementList.Items.Insert(0, i);
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}
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private void BottomButton_Click(object sender, RoutedEventArgs e)
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{
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var i = ElementList.SelectedItems[0];
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ElementList.Items.Remove(i);
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ElementList.Items.Add(i);
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}
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private void UpButton_Click(object sender, RoutedEventArgs e)
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{
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var i = ElementList.SelectedItems[0];
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var idx = ElementList.SelectedItems.IndexOf(i);
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ElementList.Items.Remove(i);
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ElementList.Items.Insert(Math.Max(0, idx), i);
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}
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private void DownButton_Click(object sender, RoutedEventArgs e)
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{
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var i = ElementList.SelectedItems[0];
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var idx = ElementList.SelectedItems.IndexOf(i);
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ElementList.Items.Remove(i);
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var mx = ElementList.Items.Count - 1;
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ElementList.Items.Insert(Math.Min(idx, mx), i);
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}
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}
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}
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}
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}
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