Fix DS loading, add NLog for logging

This commit is contained in:
John Gross
2017-01-03 23:09:09 -08:00
parent a3e29fff4e
commit 15af769d90
25 changed files with 144 additions and 149 deletions

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@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{
public interface ILogger
{
void Write(string message);
void WriteException(Exception e);
}
}

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@@ -9,5 +9,6 @@ namespace Torch.API
{
void UpdatePlugins();
void LoadPlugins();
void UnloadPlugins();
}
}

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@@ -11,7 +11,6 @@ namespace Torch.API
event Action SessionLoaded;
IMultiplayer Multiplayer { get; }
IPluginManager Plugins { get; }
ILogger Log { get; set; }
void Invoke(Action action);
void InvokeBlocking(Action action);
Task InvokeAsync(Action action);

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@@ -13,8 +13,20 @@ namespace Torch.API
Version Version { get; }
string Name { get; }
/// <summary>
/// Called when the game is initialized.
/// </summary>
/// <param name="torchBase"></param>
void Init(ITorchBase torchBase);
/// <summary>
/// Called after each game tick. Not thread safe, use invocation methods in <see cref="ITorchBase"/>.
/// </summary>
void Update();
/// <summary>
/// Called when the game exits.
/// </summary>
void Unload();
}
}

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@@ -32,10 +32,18 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLog">
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@@ -53,7 +61,6 @@
<ItemGroup>
<Compile Include="ConnectionState.cs" />
<Compile Include="IChatItem.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="IMultiplayer.cs" />
<Compile Include="IPlayer.cs" />
<Compile Include="IPluginManager.cs" />
@@ -63,6 +70,9 @@
<Compile Include="PluginAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NLog" version="4.4.1" targetFramework="net461" />
</packages>