View model improvements, load world checkpoints for more config options

This commit is contained in:
John Gross
2017-12-03 09:34:28 -08:00
parent 930f1d43e0
commit 1be1c938cc
25 changed files with 1284 additions and 602 deletions

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@@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.ObjectBuilders;
using VRage.Serialization;
using VRageMath;
namespace Torch.Server.ViewModels
{
public class CheckpointViewModel : ViewModel
{
private MyObjectBuilder_Checkpoint _checkpoint;
private SessionSettingsViewModel _sessionSettings;
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
{
_checkpoint = checkpoint;
_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
}
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
{
return model._checkpoint;
}
public Vector3I CurrentSector { get => _checkpoint.CurrentSector; set => SetValue(ref _checkpoint.CurrentSector, value); }
public long ElapsedGameTime { get => _checkpoint.ElapsedGameTime; set => SetValue(ref _checkpoint.ElapsedGameTime, value); }
public string SessionName { get => _checkpoint.SessionName; set => SetValue(ref _checkpoint.SessionName, value); }
public MyPositionAndOrientation SpectatorPosition { get => _checkpoint.SpectatorPosition; set => SetValue(ref _checkpoint.SpectatorPosition, value); }
public bool SpectatorIsLightOn { get => _checkpoint.SpectatorIsLightOn; set => SetValue(ref _checkpoint.SpectatorIsLightOn, value); }
public MyCameraControllerEnum CameraController { get => _checkpoint.CameraController; set => SetValue(ref _checkpoint.CameraController, value); }
public long CameraEntity { get => _checkpoint.CameraEntity; set => SetValue(ref _checkpoint.CameraEntity, value); }
public long ControlledObject { get => _checkpoint.ControlledObject; set => SetValue(ref _checkpoint.ControlledObject, value); }
public string Password { get => _checkpoint.Password; set => SetValue(ref _checkpoint.Password, value); }
public string Description { get => _checkpoint.Description; set => SetValue(ref _checkpoint.Description, value); }
public DateTime LastSaveTime { get => _checkpoint.LastSaveTime; set => SetValue(ref _checkpoint.LastSaveTime, value); }
public float SpectatorDistance { get => _checkpoint.SpectatorDistance; set => SetValue(ref _checkpoint.SpectatorDistance, value); }
public ulong? WorkshopId { get => _checkpoint.WorkshopId; set => SetValue(ref _checkpoint.WorkshopId, value); }
public MyObjectBuilder_Toolbar CharacterToolbar { get => _checkpoint.CharacterToolbar; set => SetValue(ref _checkpoint.CharacterToolbar, value); }
public SerializableDictionaryCompat<long, MyObjectBuilder_Checkpoint.PlayerId, ulong> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
public SessionSettingsViewModel Settings
{
get => _sessionSettings;
set
{
SetValue(ref _sessionSettings, value);
_checkpoint.Settings = _sessionSettings;
}
}
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
public int AppVersion { get => _checkpoint.AppVersion; set => SetValue(ref _checkpoint.AppVersion, value); }
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
public HashSet<ulong> CreativeTools { get => _checkpoint.CreativeTools; set => SetValue(ref _checkpoint.CreativeTools, value); }
public SerializableDefinitionId Scenario { get => _checkpoint.Scenario; set => SetValue(ref _checkpoint.Scenario, value); }
public List<MyObjectBuilder_Checkpoint.RespawnCooldownItem> RespawnCooldowns { get => _checkpoint.RespawnCooldowns; set => SetValue(ref _checkpoint.RespawnCooldowns, value); }
public List<MyObjectBuilder_Identity> Identities { get => _checkpoint.Identities; set => SetValue(ref _checkpoint.Identities, value); }
public List<MyObjectBuilder_Client> Clients { get => _checkpoint.Clients; set => SetValue(ref _checkpoint.Clients, value); }
public MyEnvironmentHostilityEnum? PreviousEnvironmentHostility { get => _checkpoint.PreviousEnvironmentHostility; set => SetValue(ref _checkpoint.PreviousEnvironmentHostility, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> AllPlayersData { get => _checkpoint.AllPlayersData; set => SetValue(ref _checkpoint.AllPlayersData, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, List<Vector3>> AllPlayersColors { get => _checkpoint.AllPlayersColors; set => SetValue(ref _checkpoint.AllPlayersColors, value); }
public List<MyObjectBuilder_ChatHistory> ChatHistory { get => _checkpoint.ChatHistory; set => SetValue(ref _checkpoint.ChatHistory, value); }
public List<MyObjectBuilder_FactionChatHistory> FactionChatHistory { get => _checkpoint.FactionChatHistory; set => SetValue(ref _checkpoint.FactionChatHistory, value); }
public List<long> NonPlayerIdentities { get => _checkpoint.NonPlayerIdentities; set => SetValue(ref _checkpoint.NonPlayerIdentities, value); }
public SerializableDictionary<long, MyObjectBuilder_Gps> Gps { get => _checkpoint.Gps; set => SetValue(ref _checkpoint.Gps, value); }
public SerializableBoundingBoxD? WorldBoundaries { get => _checkpoint.WorldBoundaries; set => SetValue(ref _checkpoint.WorldBoundaries, value); }
public List<MyObjectBuilder_SessionComponent> SessionComponents { get => _checkpoint.SessionComponents; set => SetValue(ref _checkpoint.SessionComponents, value); }
public SerializableDefinitionId GameDefinition { get => _checkpoint.GameDefinition; set => SetValue(ref _checkpoint.GameDefinition, value); }
public HashSet<string> SessionComponentEnabled { get => _checkpoint.SessionComponentEnabled; set => SetValue(ref _checkpoint.SessionComponentEnabled, value); }
public HashSet<string> SessionComponentDisabled { get => _checkpoint.SessionComponentDisabled; set => SetValue(ref _checkpoint.SessionComponentDisabled, value); }
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }
public int RequiresDX { get => _checkpoint.RequiresDX; set => SetValue(ref _checkpoint.RequiresDX, value); }
}
}

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@@ -7,6 +7,7 @@ using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game;
using VRage.Game.ModAPI;
@@ -62,7 +63,18 @@ namespace Torch.Server.ViewModels
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public MtObservableList<string> WorldPaths { get; } = new MtObservableList<string>();
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
public WorldViewModel SelectedWorld
{
get => _selectedWorld;
set
{
SetValue(ref _selectedWorld, value);
LoadWorld = _selectedWorld.WorldPath;
}
}
private string _administrators;
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
private string _banned;

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@@ -1,388 +1,253 @@
using System;
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX.Toolkit.Collections;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
/// <summary>
/// View model for <see cref="MyObjectBuilder_SessionSettings"/>
/// </summary>
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GameMode" />
public string GameMode { get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out VRage.Library.Utils.MyGameModeEnum parsedVal); SetValue(ref _settings.GameMode, parsedVal); } }
public List<string> GameModeValues { get; } = new List<string> {"Creative", "Survival"};
/// <summary>
/// Creates a new view model with a new <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel() : this(new MyObjectBuilder_SessionSettings())
{
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InventorySizeMultiplier" />
public System.Single InventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier" />
public System.Single AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
/// <summary>
/// Creates a view model using an existing <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
foreach (var limit in settings.BlockTypeLimits.Dictionary)
BlockLimits.Add(new BlockLimitViewModel(this, limit.Key, limit.Value));
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier" />
public System.Single AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
public MtObservableList<BlockLimitViewModel> BlockLimits { get; } = new MtObservableList<BlockLimitViewModel>();
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier" />
public System.Single RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
#region Multipliers
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.OnlineMode" />
public string OnlineMode { get => _settings.OnlineMode.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyOnlineModeEnum parsedVal); SetValue(ref _settings.OnlineMode, parsedVal); } }
public List<string> OnlineModeValues { get; } = new List<string> {"OFFLINE", "PUBLIC", "FRIENDS", "PRIVATE"};
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.InventorySizeMultiplier"/>
public float InventorySizeMultiplier
{
get => _settings.InventorySizeMultiplier; set { _settings.InventorySizeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxPlayers" />
public System.Int16 MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier"/>
public float RefinerySpeedMultiplier
{
get => _settings.RefinerySpeedMultiplier; set { _settings.RefinerySpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxFloatingObjects" />
public System.Int16 MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier"/>
public float AssemblerEfficiencyMultiplier
{
get => _settings.AssemblerEfficiencyMultiplier; set { _settings.AssemblerEfficiencyMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBackupSaves" />
public System.Int16 MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier"/>
public float AssemblerSpeedMultiplier
{
get => _settings.AssemblerSpeedMultiplier; set { _settings.AssemblerSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxGridSize" />
public System.Int32 MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier"/>
public float GrinderSpeedMultiplier
{
get => _settings.GrinderSpeedMultiplier; set { _settings.GrinderSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer" />
public System.Int32 MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.HackSpeedMultiplier"/>
public float HackSpeedMultiplier
{
get => _settings.HackSpeedMultiplier; set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableBlockLimits" />
public System.Boolean EnableBlockLimits { get => _settings.EnableBlockLimits; set => SetValue(ref _settings.EnableBlockLimits, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WelderSpeedMultiplier"/>
public float WelderSpeedMultiplier
{
get => _settings.WelderSpeedMultiplier; set { _settings.WelderSpeedMultiplier = value; OnPropertyChanged(); }
}
#endregion
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval" />
public System.Boolean EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
#region NPCs
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnvironmentHostility" />
public string EnvironmentHostility { get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyEnvironmentHostilityEnum parsedVal); SetValue(ref _settings.EnvironmentHostility, parsedVal); } }
public List<string> EnvironmentHostilityValues { get; } = new List<string> {"SAFE", "NORMAL", "CATACLYSM", "CATACLYSM_UNREAL"};
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableDrones"/>
public bool EnableDrones
{
get => _settings.EnableDrones; set { _settings.EnableDrones = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoHealing" />
public System.Boolean AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableEncounters"/>
public bool EnableEncounters
{
get => _settings.EnableEncounters; set { _settings.EnableEncounters = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableCopyPaste" />
public System.Boolean EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpiders"/>
public bool EnableSpiders
{
get => _settings.EnableSpiders; set { _settings.EnableSpiders = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WeaponsEnabled" />
public System.Boolean WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableWolfs"/>
public bool EnableWolves
{
get => _settings.EnableWolfs; set { _settings.EnableWolfs = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud" />
public System.Boolean ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.CargoShipsEnabled"/>
public bool EnableCargoShips
{
get => _settings.CargoShipsEnabled; set { _settings.CargoShipsEnabled = value; OnPropertyChanged(); }
}
#endregion
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ThrusterDamage" />
public System.Boolean ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
#region Environment
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CargoShipsEnabled" />
public System.Boolean CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSunRotation"/>
public bool EnableSunRotation
{
get => _settings.EnableSunRotation; set { _settings.EnableSunRotation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpectator" />
public System.Boolean EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygenPressurization"/>
public bool EnableAirtightness
{
get => _settings.EnableOxygenPressurization; set { _settings.EnableOxygenPressurization = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WorldSizeKm" />
public System.Int32 WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygen"/>
public bool EnableOxygen
{
get => _settings.EnableOxygen; set { _settings.EnableOxygen = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RespawnShipDelete" />
public System.Boolean RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.DestructibleBlocks"/>
public bool EnableDestructibleBlocks
{
get => _settings.DestructibleBlocks; set { _settings.DestructibleBlocks = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ResetOwnership" />
public System.Boolean ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableToolShake"/>
public bool EnableToolShake
{
get => _settings.EnableToolShake; set { _settings.EnableToolShake = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WelderSpeedMultiplier" />
public System.Single WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableVoxelDestruction"/>
public bool EnableVoxelDestruction
{
get => _settings.EnableVoxelDestruction; set { _settings.EnableVoxelDestruction = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier" />
public System.Single GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
/// <summary>
/// List used to populate the environment hostility combo box.
/// </summary>
public List<string> EnvironmentHostilityValues { get; } = Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RealisticSound" />
public System.Boolean RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnvironmentHostility"/>
public string EnvironmentHostility
{
get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out _settings.EnvironmentHostility); OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.HackSpeedMultiplier" />
public System.Single HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableFlora"/>
public bool EnableFlora
{
get => _settings.EnableFlora; set { _settings.EnableFlora = value; OnPropertyChanged(); }
}
#endregion
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PermanentDeath" />
public System.Nullable<System.Boolean> PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
/// <summary>
/// List used to populate the game mode combobox.
/// </summary>
public List<string> GameModeValues { get; } = Enum.GetNames(typeof(MyGameModeEnum)).ToList();
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoSaveInMinutes" />
public System.UInt32 AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GameMode"/>
public string GameMode
{
get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out _settings.GameMode); OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSaving" />
public System.Boolean EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoHealing"/>
public bool EnableAutoHealing
{
get => _settings.AutoHealing; set { _settings.AutoHealing = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnScreen" />
public System.Boolean EnableRespawnScreen { get => _settings.EnableRespawnScreen; set => SetValue(ref _settings.EnableRespawnScreen, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableCopyPaste"/>
public bool EnableCopyPaste
{
get => _settings.EnableCopyPaste; set { _settings.EnableCopyPaste = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InfiniteAmmo" />
public System.Boolean InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud"/>
public bool ShowPlayerNamesOnHud
{
get => _settings.ShowPlayerNamesOnHud; set { _settings.ShowPlayerNamesOnHud = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableContainerDrops" />
public System.Boolean EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.Enable3rdPersonView"/>
public bool EnableThirdPerson
{
get => _settings.Enable3rdPersonView; set { _settings.Enable3rdPersonView = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier" />
public System.Single SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpectator"/>
public bool EnableSpectator
{
get => _settings.EnableSpectator; set { _settings.EnableSpectator = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralDensity" />
public System.Single ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnWithTools"/>
public bool SpawnWithTools
{
get => _settings.SpawnWithTools; set { _settings.SpawnWithTools = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralSeed" />
public System.Int32 ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableConvertToStation"/>
public bool EnableConvertToStation
{
get => _settings.EnableConvertToStation; set { _settings.EnableConvertToStation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.DestructibleBlocks" />
public System.Boolean DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableJetpack"/>
public bool EnableJetpack
{
get => _settings.EnableJetpack; set { _settings.EnableJetpack = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableIngameScripts" />
public System.Boolean EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval"/>
public bool EnableRemoteOwnerRemoval
{
get => _settings.EnableRemoteBlockRemoval; set { _settings.EnableRemoteBlockRemoval = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ViewDistance" />
public System.Int32 ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRespawnShips"/>
public bool EnableRespawnShips
{
get => _settings.EnableRespawnShips; set { _settings.EnableRespawnShips = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensity" />
public System.Int32 FloraDensity { get => _settings.FloraDensity; set => SetValue(ref _settings.FloraDensity, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableScripterRole"/>
public bool EnableScripterRole
{
get => _settings.EnableScripterRole; set { _settings.EnableScripterRole = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableToolShake" />
public System.Boolean EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RealisticSound"/>
public bool EnableRealisticSound
{
get => _settings.RealisticSound; set { _settings.RealisticSound = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.VoxelGeneratorVersion" />
public System.Int32 VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ResetOwnership"/>
public bool ResetOwnership
{
get => _settings.ResetOwnership; set { _settings.ResetOwnership = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygen" />
public System.Boolean EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RespawnShipDelete"/>
public bool DeleteRespawnShips
{
get => _settings.RespawnShipDelete; set { _settings.RespawnShipDelete = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygenPressurization" />
public System.Boolean EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ThrusterDamage"/>
public bool EnableThrusterDamage
{
get => _settings.ThrusterDamage; set { _settings.ThrusterDamage = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Enable3rdPersonView" />
public System.Boolean Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WeaponsEnabled"/>
public bool EnableWeapons
{
get => _settings.WeaponsEnabled; set { _settings.WeaponsEnabled = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableEncounters" />
public System.Boolean EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableIngameScripts"/>
public bool EnableIngameScripts
{
get => _settings.EnableIngameScripts; set { _settings.EnableIngameScripts = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableFlora" />
public System.Boolean EnableFlora { get => _settings.EnableFlora; set => SetValue(ref _settings.EnableFlora, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoSaveInMinutes"/>
public uint AutosaveInterval
{
get => _settings.AutoSaveInMinutes; set { _settings.AutoSaveInMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableConvertToStation" />
public System.Boolean EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensity"/>
public int FloraDensity
{
get => _settings.FloraDensity; set { _settings.FloraDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StationVoxelSupport" />
public System.Boolean StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensityMultiplier"/>
public float FloraDensityMultiplier
{
get => _settings.FloraDensityMultiplier; set { _settings.FloraDensityMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSunRotation" />
public System.Boolean EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBackupSaves"/>
public short MaxBackupSaves
{
get => _settings.MaxBackupSaves; set { _settings.MaxBackupSaves = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnShips" />
public System.Boolean EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer"/>
public int MaxBlocksPerPlayer
{
get => _settings.MaxBlocksPerPlayer; set { _settings.MaxBlocksPerPlayer = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ScenarioEditMode" />
public System.Boolean ScenarioEditMode { get => _settings.ScenarioEditMode; set => SetValue(ref _settings.ScenarioEditMode, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxFloatingObjects"/>
public short MaxFloatingObjects
{
get => _settings.MaxFloatingObjects; set { _settings.MaxFloatingObjects = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Scenario" />
public System.Boolean Scenario { get => _settings.Scenario; set => SetValue(ref _settings.Scenario, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxGridSize"/>
public int MaxGridSize
{
get => _settings.MaxGridSize; set { _settings.MaxGridSize = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CanJoinRunning" />
public System.Boolean CanJoinRunning { get => _settings.CanJoinRunning; set => SetValue(ref _settings.CanJoinRunning, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxPlayers"/>
public short MaxPlayers
{
get => _settings.MaxPlayers; set { _settings.MaxPlayers = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PhysicsIterations" />
public System.Int32 PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.PhysicsIterations"/>
public int PhysicsIterations
{
get => _settings.PhysicsIterations; set { _settings.PhysicsIterations = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes" />
public System.Single SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier"/>
public float SpawnTimeMultiplier
{
get => _settings.SpawnShipTimeMultiplier; set { _settings.SpawnShipTimeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableJetpack" />
public System.Boolean EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes"/>
public float SunRotationInterval
{
get => _settings.SunRotationIntervalMinutes; set { _settings.SunRotationIntervalMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnWithTools" />
public System.Boolean SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ViewDistance"/>
public int ViewDistance
{
get => _settings.ViewDistance; set { _settings.ViewDistance = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StartInRespawnScreen" />
public System.Boolean StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WorldSizeKm"/>
public int WorldSize
{
get => _settings.WorldSizeKm; set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableVoxelDestruction" />
public System.Boolean EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralDensity"/>
public float ProceduralDensity
{
get => _settings.ProceduralDensity; set { _settings.ProceduralDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDrones" />
public System.Int32 MaxDrones { get => _settings.MaxDrones; set => SetValue(ref _settings.MaxDrones, value); }
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralSeed"/>
public int ProceduralSeed
{
get => _settings.ProceduralSeed;
set { _settings.ProceduralSeed = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableDrones" />
public System.Boolean EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
/// <summary />
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
viewModel._settings.BlockTypeLimits.Dictionary.Clear();
foreach (var limit in viewModel.BlockLimits)
viewModel._settings.BlockTypeLimits.Dictionary.Add(limit.BlockType, limit.Limit);
return viewModel._settings;
}
}
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableWolfs" />
public System.Boolean EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpiders" />
public System.Boolean EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensityMultiplier" />
public System.Single FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableStructuralSimulation" />
public System.Boolean EnableStructuralSimulation { get => _settings.EnableStructuralSimulation; set => SetValue(ref _settings.EnableStructuralSimulation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxActiveFracturePieces" />
public System.Int32 MaxActiveFracturePieces { get => _settings.MaxActiveFracturePieces; set => SetValue(ref _settings.MaxActiveFracturePieces, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.BlockTypeLimits" />
public VRage.Serialization.SerializableDictionary<System.String, System.Int16> BlockTypeLimits { get => _settings.BlockTypeLimits; set => SetValue(ref _settings.BlockTypeLimits, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableScripterRole" />
public System.Boolean EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MinDropContainerRespawnTime" />
public System.Int32 MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDropContainerRespawnTime" />
public System.Int32 MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableTurretsFriendlyFire" />
public System.Boolean EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSubgridDamage" />
public System.Boolean EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}

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<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Game.dll" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Library.dll" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.Reflection" #>
<#@ import namespace="VRage.Game" #>
<#@ import namespace="VRage.Serialization" #>
<#@ output extension=".cs" #>
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
<#
var typeFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Instance | BindingFlags.Public);
PushIndent(" ");
foreach (var field in typeFields)
{
var getSet = "";
WriteLine(GetPropertySummary(field));
if (field.FieldType.IsEnum)
{
Write($"public string {field.Name} ");
WriteLine($"{{ get => _settings.{field.Name}.ToString(); set {{ Enum.TryParse(value, true, out {field.FieldType} parsedVal); SetValue(ref _settings.{field.Name}, parsedVal); }} }}");
WriteLine($"public List<string> {field.Name}Values {{ get; }} = new List<string> {{{string.Join(", ", Enum.GetNames(field.FieldType).Select(x => $"\"{x}\""))}}};");
}
else
WriteLine($"public {GetSyntaxName(field.FieldType)} {field.Name} {{ get => _settings.{field.Name}; set => SetValue(ref _settings.{field.Name}, value); }}");
WriteLine("");
}
ClearIndent();
string GetSyntaxName(Type t)
{
if (!t.IsGenericType)
return t.FullName;
var endIndex = t.FullName.IndexOf("`");
var baseName = t.FullName.Substring(0, endIndex);
return $"{baseName}{GetGenericSuffix(t)}";
}
string GetGenericSuffix(Type t)
{
return $"<{string.Join(", ", t.GenericTypeArguments.Select(GetSyntaxName))}>";
}
string GetPropertySummary(FieldInfo info)
{
return $"/// <inheritdoc cref=\"VRage.Game.MyObjectBuilder_SessionSettings.{info.Name}\" />";
}
string GetPropertyName(FieldInfo info)
{
return $"public {GetSyntaxName(info.FieldType)} {info.Name}";
}
string GetSimplePropertyBody(FieldInfo info)
{
return $"{{ get => _settings.{info.Name}; set => SetValue(ref _settings.{info.Name}, value); }}";
}
#>
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}

View File

@@ -0,0 +1,253 @@
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GameMode" />
public string GameMode { get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out VRage.Library.Utils.MyGameModeEnum parsedVal); SetValue(ref _settings.GameMode, parsedVal); } }
public List<string> GameModeValues { get; } = new List<string> {"Creative", "Survival"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InventorySizeMultiplier" />
public System.Single InventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier" />
public System.Single AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier" />
public System.Single AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier" />
public System.Single RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.OnlineMode" />
public string OnlineMode { get => _settings.OnlineMode.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyOnlineModeEnum parsedVal); SetValue(ref _settings.OnlineMode, parsedVal); } }
public List<string> OnlineModeValues { get; } = new List<string> {"OFFLINE", "PUBLIC", "FRIENDS", "PRIVATE"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxPlayers" />
public System.Int16 MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxFloatingObjects" />
public System.Int16 MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBackupSaves" />
public System.Int16 MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxGridSize" />
public System.Int32 MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer" />
public System.Int32 MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableBlockLimits" />
public System.Boolean EnableBlockLimits { get => _settings.EnableBlockLimits; set => SetValue(ref _settings.EnableBlockLimits, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval" />
public System.Boolean EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnvironmentHostility" />
public string EnvironmentHostility { get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyEnvironmentHostilityEnum parsedVal); SetValue(ref _settings.EnvironmentHostility, parsedVal); } }
public List<string> EnvironmentHostilityValues { get; } = new List<string> {"SAFE", "NORMAL", "CATACLYSM", "CATACLYSM_UNREAL"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoHealing" />
public System.Boolean AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableCopyPaste" />
public System.Boolean EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WeaponsEnabled" />
public System.Boolean WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud" />
public System.Boolean ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ThrusterDamage" />
public System.Boolean ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CargoShipsEnabled" />
public System.Boolean CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpectator" />
public System.Boolean EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WorldSizeKm" />
public System.Int32 WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RespawnShipDelete" />
public System.Boolean RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ResetOwnership" />
public System.Boolean ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WelderSpeedMultiplier" />
public System.Single WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier" />
public System.Single GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RealisticSound" />
public System.Boolean RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.HackSpeedMultiplier" />
public System.Single HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PermanentDeath" />
public System.Nullable<System.Boolean> PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoSaveInMinutes" />
public System.UInt32 AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSaving" />
public System.Boolean EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnScreen" />
public System.Boolean EnableRespawnScreen { get => _settings.EnableRespawnScreen; set => SetValue(ref _settings.EnableRespawnScreen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InfiniteAmmo" />
public System.Boolean InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableContainerDrops" />
public System.Boolean EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier" />
public System.Single SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralDensity" />
public System.Single ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralSeed" />
public System.Int32 ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.DestructibleBlocks" />
public System.Boolean DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableIngameScripts" />
public System.Boolean EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ViewDistance" />
public System.Int32 ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensity" />
public System.Int32 FloraDensity { get => _settings.FloraDensity; set => SetValue(ref _settings.FloraDensity, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableToolShake" />
public System.Boolean EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.VoxelGeneratorVersion" />
public System.Int32 VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygen" />
public System.Boolean EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygenPressurization" />
public System.Boolean EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Enable3rdPersonView" />
public System.Boolean Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableEncounters" />
public System.Boolean EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableFlora" />
public System.Boolean EnableFlora { get => _settings.EnableFlora; set => SetValue(ref _settings.EnableFlora, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableConvertToStation" />
public System.Boolean EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StationVoxelSupport" />
public System.Boolean StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSunRotation" />
public System.Boolean EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnShips" />
public System.Boolean EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ScenarioEditMode" />
public System.Boolean ScenarioEditMode { get => _settings.ScenarioEditMode; set => SetValue(ref _settings.ScenarioEditMode, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Scenario" />
public System.Boolean Scenario { get => _settings.Scenario; set => SetValue(ref _settings.Scenario, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CanJoinRunning" />
public System.Boolean CanJoinRunning { get => _settings.CanJoinRunning; set => SetValue(ref _settings.CanJoinRunning, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PhysicsIterations" />
public System.Int32 PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes" />
public System.Single SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableJetpack" />
public System.Boolean EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnWithTools" />
public System.Boolean SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StartInRespawnScreen" />
public System.Boolean StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableVoxelDestruction" />
public System.Boolean EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDrones" />
public System.Int32 MaxDrones { get => _settings.MaxDrones; set => SetValue(ref _settings.MaxDrones, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableDrones" />
public System.Boolean EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableWolfs" />
public System.Boolean EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpiders" />
public System.Boolean EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensityMultiplier" />
public System.Single FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableStructuralSimulation" />
public System.Boolean EnableStructuralSimulation { get => _settings.EnableStructuralSimulation; set => SetValue(ref _settings.EnableStructuralSimulation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxActiveFracturePieces" />
public System.Int32 MaxActiveFracturePieces { get => _settings.MaxActiveFracturePieces; set => SetValue(ref _settings.MaxActiveFracturePieces, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.BlockTypeLimits" />
public VRage.Serialization.SerializableDictionary<System.String, System.Int16> BlockTypeLimits { get => _settings.BlockTypeLimits; set => SetValue(ref _settings.BlockTypeLimits, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableScripterRole" />
public System.Boolean EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MinDropContainerRespawnTime" />
public System.Int32 MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDropContainerRespawnTime" />
public System.Int32 MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableTurretsFriendlyFire" />
public System.Boolean EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSubgridDamage" />
public System.Boolean EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}