View model improvements, load world checkpoints for more config options

This commit is contained in:
John Gross
2017-12-03 09:34:28 -08:00
parent 930f1d43e0
commit 1be1c938cc
25 changed files with 1284 additions and 602 deletions

View File

@@ -0,0 +1,92 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Game.dll" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Library.dll" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.Reflection" #>
<#@ import namespace="VRage.Game" #>
<#@ import namespace="VRage.Serialization" #>
<#@ output extension=".cs" #>
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
<#
var typeFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Instance | BindingFlags.Public);
PushIndent(" ");
foreach (var field in typeFields)
{
var getSet = "";
WriteLine(GetPropertySummary(field));
if (field.FieldType.IsEnum)
{
Write($"public string {field.Name} ");
WriteLine($"{{ get => _settings.{field.Name}.ToString(); set {{ Enum.TryParse(value, true, out {field.FieldType} parsedVal); SetValue(ref _settings.{field.Name}, parsedVal); }} }}");
WriteLine($"public List<string> {field.Name}Values {{ get; }} = new List<string> {{{string.Join(", ", Enum.GetNames(field.FieldType).Select(x => $"\"{x}\""))}}};");
}
else
WriteLine($"public {GetSyntaxName(field.FieldType)} {field.Name} {{ get => _settings.{field.Name}; set => SetValue(ref _settings.{field.Name}, value); }}");
WriteLine("");
}
ClearIndent();
string GetSyntaxName(Type t)
{
if (!t.IsGenericType)
return t.FullName;
var endIndex = t.FullName.IndexOf("`");
var baseName = t.FullName.Substring(0, endIndex);
return $"{baseName}{GetGenericSuffix(t)}";
}
string GetGenericSuffix(Type t)
{
return $"<{string.Join(", ", t.GenericTypeArguments.Select(GetSyntaxName))}>";
}
string GetPropertySummary(FieldInfo info)
{
return $"/// <inheritdoc cref=\"VRage.Game.MyObjectBuilder_SessionSettings.{info.Name}\" />";
}
string GetPropertyName(FieldInfo info)
{
return $"public {GetSyntaxName(info.FieldType)} {info.Name}";
}
string GetSimplePropertyBody(FieldInfo info)
{
return $"{{ get => _settings.{info.Name}; set => SetValue(ref _settings.{info.Name}, value); }}";
}
#>
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}