Add support for new chat colors (#379)

* Add backwards-compatible support for new chat color system

* Use default

* Set LangVersion properly

* Add backwards compatible ctors in TorchChatMessage

* Fix not setting Font if it's not MyFontEnum

* Use correct color mappings
This commit is contained in:
Jimmacle
2020-04-13 04:44:12 -07:00
committed by GitHub
parent 76ea5fdbc1
commit 1dd444759b
10 changed files with 127 additions and 22 deletions

View File

@@ -6,9 +6,12 @@ using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath;
using VRageRender;
namespace Torch.API.Managers
{
@@ -17,13 +20,31 @@ namespace Torch.API.Managers
/// </summary>
public struct TorchChatMessage
{
private const string DEFAULT_FONT = MyFontEnum.Blue;
#region Backwards compatibility
[Obsolete]
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
: this(author, message, default, font) { }
[Obsolete]
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(author, authorSteamId, message, channel, target, default, font) { }
[Obsolete]
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(authorSteamId, message, channel, target, default, font) { }
#endregion
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = null;
@@ -32,6 +53,7 @@ namespace Torch.API.Managers
Channel = ChatChannel.Global;
Target = 0;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -41,7 +63,7 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
@@ -50,6 +72,7 @@ namespace Torch.API.Managers
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -58,7 +81,7 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = MyFontEnum.Blue)
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
@@ -67,6 +90,7 @@ namespace Torch.API.Managers
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -97,6 +121,10 @@ namespace Torch.API.Managers
/// The font, or null if default.
/// </summary>
public readonly string Font;
/// <summary>
/// The chat message color.
/// </summary>
public readonly Color Color;
}
/// <summary>

View File

@@ -4,7 +4,9 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections;
using VRage.Game;
using VRage.Network;
using VRageMath;
namespace Torch.API.Managers
{
@@ -34,14 +36,18 @@ namespace Torch.API.Managers
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
[Obsolete("Use the other overload with a Color parameter.")]
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
/// <summary>
/// Sends a scripted message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">The message to send</param>
/// <param name="color">Name color</param>
/// <param name="font">Font to use</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
/// <summary>
/// Mute user from global chat.

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@@ -12,6 +12,7 @@
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
@@ -193,6 +194,8 @@
<Compile Include="Session\ITorchSessionManager.cs" />
<Compile Include="Session\TorchSessionState.cs" />
<Compile Include="TorchGameState.cs" />
<Compile Include="Utils\ColorUtils.cs" />
<Compile Include="Utils\StringUtils.cs" />
<Compile Include="WebAPI\JenkinsQuery.cs" />
<Compile Include="WebAPI\PluginQuery.cs" />
</ItemGroup>
@@ -202,7 +205,6 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

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@@ -0,0 +1,40 @@
using System.Windows.Media;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Utils
{
public static class ColorUtils
{
/// <summary>
/// Convert the old "font" or a RGB hex code to a Color.
/// </summary>
public static Color TranslateColor(string font)
{
if (StringUtils.IsFontEnum(font))
{
// RGB values copied from Fonts.sbc
switch (font)
{
case MyFontEnum.Blue:
return new Color(220, 244, 252);
case MyFontEnum.Red:
return new Color(227, 65, 65);
case MyFontEnum.Green:
return new Color(101, 182, 193);
case MyFontEnum.DarkBlue:
return new Color(94, 115, 127);
default:
return Color.White;
}
}
else
{
// VRage color doesn't have its own hex code parser and I don't want to write one
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
System.Windows.Media.Color.FromRgb(255, 255, 255));
return new Color(conv.R, conv.G, conv.B);
}
}
}
}

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@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Utils
{
/// <summary>
/// Utility methods for strings
/// </summary>
public static class StringUtils
{
/// <summary>
/// Determines a common prefix for the given set of strings
/// </summary>
/// <param name="set">Set of strings</param>
/// <returns>Common prefix</returns>
public static string CommonPrefix(IEnumerable<string> set)
{
StringBuilder builder = null;
foreach (string other in set)
{
if (builder == null)
builder = new StringBuilder(other);
if (builder.Length > other.Length)
builder.Remove(other.Length, builder.Length - other.Length);
for (var i = 0; i < builder.Length; i++)
if (builder[i] != other[i])
{
builder.Remove(i, builder.Length - i);
break;
}
}
return builder?.ToString() ?? "";
}
/// <summary>
/// Determines a common suffix for the given set of strings
/// </summary>
/// <param name="set">Set of strings</param>
/// <returns>Common suffix</returns>
public static string CommonSuffix(IEnumerable<string> set)
{
StringBuilder builder = null;
foreach (string other in set)
{
if (builder == null)
builder = new StringBuilder(other);
if (builder.Length > other.Length)
builder.Remove(0, builder.Length - other.Length);
for (var i = 0; i < builder.Length; i++)
{
if (builder[builder.Length - 1 - i] != other[other.Length - 1 - i])
{
builder.Remove(0, builder.Length - i);
break;
}
}
}
return builder?.ToString() ?? "";
}
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
private static string[] _fontEnumValues;
public static bool IsFontEnum(string str)
{
return FontEnumValues.Contains(str);
}
}
}