Add support for new chat colors (#379)
* Add backwards-compatible support for new chat color system * Use default * Set LangVersion properly * Add backwards compatible ctors in TorchChatMessage * Fix not setting Font if it's not MyFontEnum * Use correct color mappings
This commit is contained in:
@@ -6,9 +6,12 @@ using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRage.Replication;
|
||||
using VRageMath;
|
||||
using VRageRender;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -17,13 +20,31 @@ namespace Torch.API.Managers
|
||||
/// </summary>
|
||||
public struct TorchChatMessage
|
||||
{
|
||||
private const string DEFAULT_FONT = MyFontEnum.Blue;
|
||||
|
||||
#region Backwards compatibility
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
|
||||
: this(author, message, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(author, authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = null;
|
||||
@@ -32,6 +53,7 @@ namespace Torch.API.Managers
|
||||
Channel = ChatChannel.Global;
|
||||
Target = 0;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -41,7 +63,7 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
@@ -50,6 +72,7 @@ namespace Torch.API.Managers
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -58,7 +81,7 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
@@ -67,6 +90,7 @@ namespace Torch.API.Managers
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,6 +121,10 @@ namespace Torch.API.Managers
|
||||
/// The font, or null if default.
|
||||
/// </summary>
|
||||
public readonly string Font;
|
||||
/// <summary>
|
||||
/// The chat message color.
|
||||
/// </summary>
|
||||
public readonly Color Color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -4,7 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -34,14 +36,18 @@ namespace Torch.API.Managers
|
||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
||||
|
||||
|
||||
[Obsolete("Use the other overload with a Color parameter.")]
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
|
||||
/// <summary>
|
||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="color">Name color</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
|
||||
|
||||
/// <summary>
|
||||
/// Mute user from global chat.
|
||||
|
@@ -12,6 +12,7 @@
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -193,6 +194,8 @@
|
||||
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||
<Compile Include="Session\TorchSessionState.cs" />
|
||||
<Compile Include="TorchGameState.cs" />
|
||||
<Compile Include="Utils\ColorUtils.cs" />
|
||||
<Compile Include="Utils\StringUtils.cs" />
|
||||
<Compile Include="WebAPI\JenkinsQuery.cs" />
|
||||
<Compile Include="WebAPI\PluginQuery.cs" />
|
||||
</ItemGroup>
|
||||
@@ -202,7 +205,6 @@
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
40
Torch.API/Utils/ColorUtils.cs
Normal file
40
Torch.API/Utils/ColorUtils.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Windows.Media;
|
||||
using VRage.Game;
|
||||
using Color = VRageMath.Color;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
public static class ColorUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert the old "font" or a RGB hex code to a Color.
|
||||
/// </summary>
|
||||
public static Color TranslateColor(string font)
|
||||
{
|
||||
if (StringUtils.IsFontEnum(font))
|
||||
{
|
||||
// RGB values copied from Fonts.sbc
|
||||
switch (font)
|
||||
{
|
||||
case MyFontEnum.Blue:
|
||||
return new Color(220, 244, 252);
|
||||
case MyFontEnum.Red:
|
||||
return new Color(227, 65, 65);
|
||||
case MyFontEnum.Green:
|
||||
return new Color(101, 182, 193);
|
||||
case MyFontEnum.DarkBlue:
|
||||
return new Color(94, 115, 127);
|
||||
default:
|
||||
return Color.White;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// VRage color doesn't have its own hex code parser and I don't want to write one
|
||||
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
|
||||
System.Windows.Media.Color.FromRgb(255, 255, 255));
|
||||
return new Color(conv.R, conv.G, conv.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,13 +1,16 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text.RegularExpressions;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Plugins;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Commands
|
||||
{
|
||||
@@ -55,6 +58,19 @@ namespace Torch.Commands
|
||||
Args = args ?? new List<string>();
|
||||
}
|
||||
|
||||
public void Respond(string message, Color color, string sender = null, string font = null)
|
||||
{
|
||||
var chat = Torch.CurrentSession.Managers.GetManager<IChatManagerServer>();
|
||||
|
||||
if (color == default && font != null)
|
||||
color = ColorUtils.TranslateColor(font);
|
||||
|
||||
if (font == null)
|
||||
font = MyFontEnum.White;
|
||||
|
||||
chat?.SendMessageAsOther(sender, message, color, font: font);
|
||||
}
|
||||
|
||||
public virtual void Respond(string message, string sender = null, string font = null)
|
||||
{
|
||||
//hack: Backwards compatibility 20190416
|
||||
@@ -64,8 +80,7 @@ namespace Torch.Commands
|
||||
font = null;
|
||||
}
|
||||
|
||||
var chat = Torch.CurrentSession.Managers.GetManager<IChatManagerServer>();
|
||||
chat?.SendMessageAsOther(sender, message, font, _steamIdSender);
|
||||
Respond(message, default, sender, font);
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,6 +10,7 @@ using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Plugins;
|
||||
using Torch.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Network;
|
||||
@@ -130,7 +131,7 @@ namespace Torch.Commands
|
||||
if (!HasPermission(steamId, command))
|
||||
{
|
||||
_log.Info($"{player.DisplayName} tried to use command {cmdPath} without permission");
|
||||
_chatManager.SendMessageAsOther(Torch.Config.ChatName, $"You need to be a {command.MinimumPromoteLevel} or higher to use that command.", Torch.Config.ChatColor, steamId);
|
||||
_chatManager.SendMessageAsOther(null, $"You need to be a {command.MinimumPromoteLevel} or higher to use that command.", targetSteamId: steamId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Media;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
@@ -11,11 +12,13 @@ using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.ModAPI;
|
||||
using SteamKit2.Unified.Internal;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRageMath;
|
||||
using Color = VRageMath.Color;
|
||||
|
||||
namespace Torch.Managers.ChatManager
|
||||
{
|
||||
@@ -39,21 +42,21 @@ namespace Torch.Managers.ChatManager
|
||||
{
|
||||
if (Sandbox.Engine.Platform.Game.IsDedicated)
|
||||
{
|
||||
// Sending invalid color to clients will crash them. KEEEN
|
||||
var color = Torch.Config.ChatColor;
|
||||
if (!StringUtils.IsFontEnum(Torch.Config.ChatColor))
|
||||
{
|
||||
_log.Warn("Invalid chat font color! Defaulting to 'Red'");
|
||||
color = MyFontEnum.Red;
|
||||
}
|
||||
|
||||
var scripted = new ScriptedChatMsg()
|
||||
{
|
||||
Author = Torch.Config.ChatName,
|
||||
Font = color,
|
||||
Text = message,
|
||||
Target = 0
|
||||
};
|
||||
|
||||
var color = Torch.Config.ChatColor;
|
||||
if (StringUtils.IsFontEnum(color))
|
||||
scripted.Font = color;
|
||||
else
|
||||
scripted.Font = MyFontEnum.White;
|
||||
|
||||
scripted.Color = ColorUtils.TranslateColor(color);
|
||||
|
||||
MyMultiplayerBase.SendScriptedChatMessage(ref scripted);
|
||||
}
|
||||
else
|
||||
|
@@ -17,8 +17,10 @@ using Torch.Managers.PatchManager;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Library.Collections;
|
||||
using VRage.Network;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Managers.ChatManager
|
||||
{
|
||||
@@ -107,8 +109,7 @@ namespace Torch.Managers.ChatManager
|
||||
private static MethodInfo _dedicatedServerBaseOnChatMessage;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0)
|
||||
public void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White)
|
||||
{
|
||||
if (targetSteamId == Sync.MyId)
|
||||
{
|
||||
@@ -125,13 +126,23 @@ namespace Torch.Managers.ChatManager
|
||||
{
|
||||
Author = author ?? Torch.Config.ChatName,
|
||||
Text = message,
|
||||
Font = font ?? Torch.Config.ChatColor,
|
||||
Font = font,
|
||||
Color = color == default ? ColorUtils.TranslateColor(Torch.Config.ChatColor) : color,
|
||||
Target = Sync.Players.TryGetIdentityId(targetSteamId)
|
||||
};
|
||||
_chatLog.Info($"{author} (to {GetMemberName(targetSteamId)}): {message}");
|
||||
MyMultiplayerBase.SendScriptedChatMessage(ref scripted);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Backwards compatibility
|
||||
/// </summary>
|
||||
[Obsolete("Use the other overload with a Color parameter.")]
|
||||
public void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0)
|
||||
{
|
||||
SendMessageAsOther(author, message, ColorUtils.TranslateColor(font), targetSteamId, font);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override bool OfflineMessageProcessor(TorchChatMessage msg)
|
||||
{
|
||||
|
@@ -286,7 +286,6 @@
|
||||
<Compile Include="Utils\Reflected\ReflectedStaticMethodAttribute.cs" />
|
||||
<Compile Include="Utils\Reflection.cs" />
|
||||
<Compile Include="Utils\SteamWorkshopTools\WebAPI.cs" />
|
||||
<Compile Include="Utils\StringUtils.cs" />
|
||||
<Compile Include="Utils\SynchronizationExtensions.cs" />
|
||||
<Compile Include="Utils\TorchAssemblyResolver.cs" />
|
||||
<Compile Include="Utils\Reflected\ReflectedManager.cs" />
|
||||
|
Reference in New Issue
Block a user