final fixes for warfare 2
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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@@ -8,6 +9,7 @@ using NLog;
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using Sandbox;
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using Sandbox;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager.MSIL;
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using Torch.Managers.PatchManager.MSIL;
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using Torch.Utils;
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namespace Torch.Patches
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namespace Torch.Patches
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{
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{
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@@ -17,12 +19,14 @@ namespace Torch.Patches
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[PatchShim]
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[PatchShim]
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public static class WorldLoadExceptionPatch
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public static class WorldLoadExceptionPatch
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{
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{
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private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
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private static MethodInfo _quickLaunchMethod = null!;
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public static void Patch(PatchContext ctx)
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public static void Patch(PatchContext ctx)
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{
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{
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ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
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ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
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.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
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}
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}
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private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
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private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
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@@ -30,19 +34,19 @@ namespace Torch.Patches
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var msil = method.ToList();
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var msil = method.ToList();
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for (var i = 0; i < msil.Count; i++)
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for (var i = 0; i < msil.Count; i++)
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{
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{
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if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
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var instruction = msil[i];
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continue;
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if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
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for (; i < msil.Count; i++)
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{
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{
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if (msil[i].OpCode != OpCodes.Leave)
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msil.InsertRange(i + 1, new []
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continue;
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{
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operand.Instruction.CopyWith(OpCodes.Ldloc_S),
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msil[i] = new MsilInstruction(OpCodes.Rethrow);
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new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
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break;
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});
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}
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}
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}
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}
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return msil;
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return msil;
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}
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}
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private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
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}
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}
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}
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}
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@@ -1,7 +1,9 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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@@ -43,11 +45,14 @@ namespace Torch.Patches
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private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
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private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
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{
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{
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scriptCompiler.AddReferencedAssemblies(
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scriptCompiler.AddReferencedAssemblies(
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typeof(ValueType).Assembly.Location,
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typeof(LinkedList<>).Assembly.Location,
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typeof(Regex).Assembly.Location,
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typeof(Regex).Assembly.Location,
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typeof(Enumerable).Assembly.Location,
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typeof(Enumerable).Assembly.Location,
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typeof(ConcurrentBag<>).Assembly.Location,
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typeof(ConcurrentBag<>).Assembly.Location,
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typeof(ImmutableArray).Assembly.Location,
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typeof(ImmutableArray).Assembly.Location,
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typeof(System.ComponentModel.TypeConverter).Assembly.Location,
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typeof(PropertyChangedEventArgs).Assembly.Location,
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typeof(TypeConverter).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
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typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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