Refactor instance management, assorted bugfixes/tweaks
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@@ -4,44 +4,21 @@ namespace Torch
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{
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public interface ITorchConfig
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{
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/// <summary>
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/// (server) Name of the instance.
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/// </summary>
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string InstanceName { get; set; }
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/// <summary>
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/// (server) Dedicated instance path.
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/// </summary>
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string InstancePath { get; set; }
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/// <summary>
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/// Enable automatic Torch updates.
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/// </summary>
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bool GetTorchUpdates { get; set; }
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/// <summary>
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/// Enable automatic Torch updates.
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/// </summary>
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bool Autostart { get; set; }
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bool ForceUpdate { get; set; }
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bool GetPluginUpdates { get; set; }
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/// <summary>
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/// Restart Torch automatically if it crashes.
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/// </summary>
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bool GetTorchUpdates { get; set; }
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string InstanceName { get; set; }
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string InstancePath { get; set; }
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bool NoGui { get; set; }
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bool NoUpdate { get; set; }
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List<string> Plugins { get; set; }
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bool RestartOnCrash { get; set; }
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/// <summary>
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/// Time-out in seconds for the Torch watchdog (to detect a hung session).
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/// </summary>
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bool ShouldUpdatePlugins { get; }
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bool ShouldUpdateTorch { get; }
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int TickTimeout { get; set; }
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string WaitForPID { get; set; }
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/// <summary>
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/// A list of plugins that should be installed.
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/// </summary>
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List<string> Plugins { get; }
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/// <summary>
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/// Saves the config.
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/// </summary>
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bool Save(string path = null);
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}
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}
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@@ -158,12 +158,12 @@
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<ItemGroup>
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<Compile Include="ConnectionState.cs" />
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<Compile Include="IChatMessage.cs" />
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<Compile Include="ITorchConfig.cs" />
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<Compile Include="Managers\IManager.cs" />
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<Compile Include="Managers\IMultiplayerManager.cs" />
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<Compile Include="IPlayer.cs" />
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<Compile Include="Managers\INetworkManager.cs" />
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<Compile Include="Managers\IPluginManager.cs" />
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<Compile Include="ITorchConfig.cs" />
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<Compile Include="Plugins\ITorchPlugin.cs" />
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<Compile Include="IServerControls.cs" />
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<Compile Include="ITorchBase.cs" />
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