Refactor instance management, assorted bugfixes/tweaks

This commit is contained in:
John Gross
2017-07-22 23:11:16 -07:00
parent 3ece4baba6
commit 1fcfe6fb5f
18 changed files with 238 additions and 257 deletions

View File

@@ -21,6 +21,7 @@ using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Views;
using VRage;
@@ -36,109 +37,29 @@ namespace Torch.Server.Views
/// </summary>
public partial class ConfigControl : UserControl
{
private readonly Logger Log = LogManager.GetLogger("Config");
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Config { get; set; }
private ConfigDedicatedViewModel _viewModel;
private string _configPath;
private TorchConfig _torchConfig;
private InstanceManager _instanceManager;
public ConfigControl()
{
InitializeComponent();
}
public void SaveConfig()
{
_viewModel.Save(_configPath);
Log.Info("Saved DS config.");
try
{
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(Config.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {Config.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
checkpoint.Settings = Config.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in Config.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyLocalCache.SaveCheckpoint(checkpoint, Config.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error(e);
}
}
public void LoadDedicatedConfig(TorchConfig torchConfig)
{
_torchConfig = torchConfig;
DataContext = null;
MySandboxGame.Config = new MyConfig(MyPerServerSettings.GameNameSafe + ".cfg");
var path = Path.Combine(torchConfig.InstancePath, "SpaceEngineers-Dedicated.cfg");
if (!File.Exists(path))
{
Log.Error($"Failed to load dedicated config at {path}");
DataContext = null;
return;
}
Config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(path);
Config.Load(path);
_configPath = path;
_viewModel = new ConfigDedicatedViewModel(Config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(torchConfig.InstancePath, "Saves"));
foreach (var f in worldFolders)
_viewModel.WorldPaths.Add(f);
LoadWorldMods();
DataContext = _viewModel;
}
private void LoadWorldMods()
{
var sandboxPath = Path.Combine(Config.LoadWorld, "Sandbox.sbc");
if (!File.Exists(sandboxPath))
return;
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {Config.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
var sb = new StringBuilder();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
_viewModel.Mods = sb.ToString();
Log.Info("Loaded mod list from world");
_instanceManager = TorchBase.Instance.GetManager<InstanceManager>();
DataContext = _instanceManager.DedicatedConfig;
}
private void Save_OnClick(object sender, RoutedEventArgs e)
{
SaveConfig();
_instanceManager.SaveConfig();
}
private void RemoveLimit_OnClick(object sender, RoutedEventArgs e)
{
var vm = (BlockLimitViewModel)((Button)sender).DataContext;
_viewModel.SessionSettings.BlockLimits.Remove(vm);
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Remove(vm);
}
private void AddLimit_OnClick(object sender, RoutedEventArgs e)
{
_viewModel.SessionSettings.BlockLimits.Add(new BlockLimitViewModel(_viewModel.SessionSettings, "", 0));
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Add(new BlockLimitViewModel(_instanceManager.DedicatedConfig.SessionSettings, "", 0));
}
private void NewWorld_OnClick(object sender, RoutedEventArgs e)
@@ -151,8 +72,7 @@ namespace Torch.Server.Views
//The control doesn't update the binding before firing the event.
if (e.AddedItems.Count > 0)
{
Config.LoadWorld = (string)e.AddedItems[0];
LoadWorldMods();
_instanceManager.SelectWorld((string)e.AddedItems[0]);
}
}
}