Always force a full reset, to reduce the number of undesired resets.
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@@ -159,13 +159,6 @@ namespace Torch.Collections
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}
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}
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}
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}
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private struct DummyToken : IDisposable
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{
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public void Dispose()
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{
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}
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}
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private class DeferredUpdateToken : IDisposable
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private class DeferredUpdateToken : IDisposable
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{
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{
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private readonly MtObservableCollection<TC, TV> _collection;
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private readonly MtObservableCollection<TC, TV> _collection;
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@@ -220,7 +213,8 @@ namespace Torch.Collections
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private void FlushCollectionEventQueue(object data)
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private void FlushCollectionEventQueue(object data)
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{
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{
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bool reset = _collectionEventQueue.Count >= 2;
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// :/, but works better
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bool reset = _collectionEventQueue.Count > 0;
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var itemsChanged = false;
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var itemsChanged = false;
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while (_collectionEventQueue.TryDequeue(out NotifyCollectionChangedEventArgs e))
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while (_collectionEventQueue.TryDequeue(out NotifyCollectionChangedEventArgs e))
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if (!reset)
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if (!reset)
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