Refactor and stuff

This commit is contained in:
John Gross
2016-12-23 13:24:58 -08:00
parent c381439ea1
commit 2695cda5fa
29 changed files with 513 additions and 182 deletions

View File

@@ -1,281 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Threading;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.Server.ViewModels;
using VRage.Game;
using VRage.Library.Collections;
using VRage.Network;
using VRage.Utils;
namespace Torch.Server
{
/// <summary>
/// Provides a proxy to the game's multiplayer-related functions.
/// </summary>
public class MultiplayerManager
{
public event Action<PlayerInfo> PlayerJoined;
public event Action<PlayerInfo> PlayerLeft;
public event Action<ChatItemInfo> ChatMessageReceived;
public MTObservableCollection<PlayerInfo> PlayersView { get; } = new MTObservableCollection<PlayerInfo>();
public MTObservableCollection<ChatItemInfo> ChatView { get; } = new MTObservableCollection<ChatItemInfo>();
public PlayerInfo LocalPlayer { get; private set; }
private TorchServer _server;
internal MultiplayerManager(TorchServer server)
{
_server = server;
_server.Server.SessionLoaded += OnSessionLoaded;
}
public void KickPlayer(ulong steamId) => _server.Server.BeginGameAction(() => MyMultiplayer.Static.KickClient(steamId));
public void BanPlayer(ulong steamId, bool banned = true)
{
_server.Server.BeginGameAction(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
if (_gameOwnerIds.ContainsKey(steamId))
MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
});
}
/// <summary>
/// Send a message in chat.
/// </summary>
public void SendMessage(string message)
{
MyMultiplayer.Static.SendChatMessage(message);
ChatView.Add(new ChatItemInfo(LocalPlayer, message));
}
private void OnSessionLoaded()
{
LocalPlayer = new PlayerInfo(MyMultiplayer.Static.ServerId) { Name = "Server", State = ConnectionState.Connected };
MyMultiplayer.Static.ChatMessageReceived += OnChatMessage;
MyMultiplayer.Static.ClientKicked += OnClientKicked;
MyMultiplayer.Static.ClientLeft += OnClientLeft;
MySession.Static.Players.PlayerRequesting += OnPlayerRequesting;
//TODO: Move these with the methods?
RemoveHandlers();
SteamSDK.SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
SteamSDK.SteamServerAPI.Instance.GameServer.UserGroupStatus += UserGroupStatus;
_members = (List<ulong>)typeof(MyDedicatedServerBase).GetField("m_members", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
_waitingForGroup = (HashSet<ulong>)typeof(MyDedicatedServerBase).GetField("m_waitingForGroup", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
}
private void OnChatMessage(ulong steamId, string message, ChatEntryTypeEnum chatType)
{
var player = PlayersView.FirstOrDefault(p => p.SteamId == steamId);
if (player == null || player == LocalPlayer)
return;
var info = new ChatItemInfo(player, message);
ChatView.Add(info);
ChatMessageReceived?.Invoke(info);
}
/// <summary>
/// Invoked when a client logs in and hits the respawn screen.
/// </summary>
private void OnPlayerRequesting(PlayerRequestArgs args)
{
var steamId = args.PlayerId.SteamId;
var player = new PlayerInfo(steamId) {State = ConnectionState.Connected};
PlayersView.Add(player);
PlayerJoined?.Invoke(player);
}
private void OnClientKicked(ulong steamId)
{
OnClientLeft(steamId, ChatMemberStateChangeEnum.Kicked);
}
private void OnClientLeft(ulong steamId, ChatMemberStateChangeEnum stateChange)
{
var player = PlayersView.FirstOrDefault(p => p.SteamId == steamId);
if (player == null)
return;
player.State = (ConnectionState)stateChange;
PlayersView.Remove(player);
PlayerLeft?.Invoke(player);
}
//TODO: Split the following into a new file?
//These methods override some Keen code to allow us full control over client authentication.
//This lets us have a server set to private (admins only) or friends (friends of all listed admins)
private List<ulong> _members;
private HashSet<ulong> _waitingForGroup;
private HashSet<ulong> _waitingForFriends;
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
/// <summary>
/// Removes Keen's hooks into some Steam events so we have full control over client authentication
/// </summary>
private static void RemoveHandlers()
{
var eventField = typeof(GameServer).GetField("<backing_store>ValidateAuthTicketResponse", BindingFlags.NonPublic | BindingFlags.Instance);
var eventDel = eventField?.GetValue(SteamServerAPI.Instance.GameServer) as MulticastDelegate;
if (eventDel != null)
{
foreach (var handle in eventDel.GetInvocationList())
{
if (handle.Method.Name == "GameServer_ValidateAuthTicketResponse")
{
SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse -= handle as ValidateAuthTicketResponse;
}
}
}
eventField = typeof(GameServer).GetField("<backing_store>UserGroupStatus", BindingFlags.NonPublic | BindingFlags.Instance);
eventDel = eventField?.GetValue(SteamServerAPI.Instance.GameServer) as MulticastDelegate;
if (eventDel != null)
{
foreach (var handle in eventDel.GetInvocationList())
{
if (handle.Method.Name == "GameServer_UserGroupStatus")
{
SteamServerAPI.Instance.GameServer.UserGroupStatus -= handle as UserGroupStatus;
}
}
}
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, AuthSessionResponseEnum response, ulong ownerSteamID)
{
MyLog.Default.WriteLineAndConsole($"{Logger.Prefix} Server ValidateAuthTicketResponse ({response}), owner: {ownerSteamID}");
if (steamID != ownerSteamID)
{
MyLog.Default.WriteLineAndConsole($"User {steamID} is using a game owned by {ownerSteamID}. Tracking...");
_gameOwnerIds[steamID] = ownerSteamID;
if (MySandboxGame.ConfigDedicated.Banned.Contains(ownerSteamID))
{
MyLog.Default.WriteLineAndConsole($"Game owner {ownerSteamID} is banned. Banning and rejecting client {steamID}...");
UserRejected(steamID, JoinResult.BannedByAdmins);
BanPlayer(steamID, true);
}
}
if (response == AuthSessionResponseEnum.OK)
{
if (MySession.Static.MaxPlayers > 0 && _members.Count - 1 >= MySession.Static.MaxPlayers)
{
UserRejected(steamID, JoinResult.ServerFull);
}
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) || MySandboxGame.ConfigDedicated.Administrators.Contains(MyDedicatedServerBase.ConvertSteamIDFrom64(steamID)))
{
UserAccepted(steamID);
}
else if (MySandboxGame.ConfigDedicated.GroupID == 0)
{
switch (MySession.Static.OnlineMode)
{
case MyOnlineModeEnum.PUBLIC:
UserAccepted(steamID);
break;
case MyOnlineModeEnum.PRIVATE:
UserRejected(steamID, JoinResult.NotInGroup);
break;
case MyOnlineModeEnum.FRIENDS:
//TODO: actually verify friendship
UserRejected(steamID, JoinResult.NotInGroup);
break;
}
}
else if (SteamServerAPI.Instance.GetAccountType(MySandboxGame.ConfigDedicated.GroupID) != AccountType.Clan)
{
UserRejected(steamID, JoinResult.GroupIdInvalid);
}
else if (SteamServerAPI.Instance.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
{
// Returns false when there's no connection to Steam
_waitingForGroup.Add(steamID);
}
else
{
UserRejected(steamID, JoinResult.SteamServersOffline);
}
}
else
{
JoinResult joinResult = JoinResult.TicketInvalid;
switch (response)
{
case AuthSessionResponseEnum.AuthTicketCanceled:
joinResult = JoinResult.TicketCanceled;
break;
case AuthSessionResponseEnum.AuthTicketInvalidAlreadyUsed:
joinResult = JoinResult.TicketAlreadyUsed;
break;
case AuthSessionResponseEnum.LoggedInElseWhere:
joinResult = JoinResult.LoggedInElseWhere;
break;
case AuthSessionResponseEnum.NoLicenseOrExpired:
joinResult = JoinResult.NoLicenseOrExpired;
break;
case AuthSessionResponseEnum.UserNotConnectedToSteam:
joinResult = JoinResult.UserNotConnected;
break;
case AuthSessionResponseEnum.VACBanned:
joinResult = JoinResult.VACBanned;
break;
case AuthSessionResponseEnum.VACCheckTimedOut:
joinResult = JoinResult.VACCheckTimedOut;
break;
}
UserRejected(steamID, joinResult);
}
}
private void UserGroupStatus(ulong userId, ulong groupId, bool member, bool officer)
{
if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Remove(userId))
{
if (member || officer)
{
UserAccepted(userId);
}
else
{
UserRejected(userId, JoinResult.NotInGroup);
}
}
}
private void UserAccepted(ulong steamId)
{
//TODO: Raise user joined event here
typeof(MyDedicatedServerBase).GetMethod("UserAccepted", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId});
}
private void UserRejected(ulong steamId, JoinResult reason)
{
typeof(MyDedicatedServerBase).GetMethod("UserRejected", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId, reason});
}
}
}

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@@ -9,26 +9,29 @@ using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Torch;
using Torch.API;
namespace Torch.Server
{
public static class Program
{
private static TorchServer _server = new TorchServer();
private static readonly ITorchServer _server = new TorchServer();
private static TorchUI _ui;
[STAThread]
public static void Main(string[] args)
{
_server.Init();
_server.Server.RunArgs = new[] { "-console" };
_server.RunArgs = new[] { "-console" };
_ui = new TorchUI(_server);
if (args.Contains("-nogui"))
_server.Server.StartServer();
_server.Start();
else
StartUI();
if (args.Contains("-autostart") && !_server.Server.IsRunning)
_server.Server.StartServerThread();
if (args.Contains("-autostart") && !_server.IsRunning)
new Thread(() => _server.Start()).Start();
Dispatcher.Run();
}
@@ -36,12 +39,12 @@ namespace Torch.Server
public static void StartUI()
{
Thread.CurrentThread.Name = "UI Thread";
_server.UI.Show();
_ui.Show();
}
public static void FullRestart()
{
_server.Server.StopServer();
_server.Stop();
Process.Start("TorchServer.exe", "-autostart");
Environment.Exit(1);
}

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@@ -13,6 +13,7 @@ using Sandbox.Engine.Multiplayer;
using Sandbox.Game;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using Torch.API;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
@@ -20,7 +21,7 @@ using VRage.Profiler;
namespace Torch.Server
{
public class ServerManager : IDisposable
public class TorchServer : ITorchServer
{
public Thread ServerThread { get; private set; }
public string[] RunArgs { get; set; } = new string[0];
@@ -31,12 +32,12 @@ namespace Torch.Server
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
internal ServerManager()
internal TorchServer()
{
MySession.OnLoading += OnSessionLoading;
}
public void InitSandbox()
public void Init()
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
@@ -53,7 +54,7 @@ namespace Torch.Server
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
};
int? gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
}
@@ -150,14 +151,14 @@ namespace Torch.Server
return;
}
ServerThread = new Thread(StartServer);
ServerThread = new Thread(Start);
ServerThread.Start();
}
/// <summary>
/// Start server on the current thread.
/// </summary>
public void StartServer()
public void Start()
{
IsRunning = true;
Logger.Write("Starting server.");
@@ -171,12 +172,12 @@ namespace Torch.Server
/// <summary>
/// Stop the server.
/// </summary>
public void StopServer()
public void Stop()
{
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
{
Logger.Write("Requesting server stop.");
MySandboxGame.Static.Invoke(StopServer);
MySandboxGame.Static.Invoke(Stop);
_stopHandle.WaitOne();
return;
}
@@ -204,11 +205,5 @@ namespace Torch.Server
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
}
public void Dispose()
{
if (IsRunning)
StopServer();
}
}
}

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@@ -111,20 +111,17 @@
<Compile Include="Views\ChatControl.xaml.cs">
<DependentUpon>ChatControl.xaml</DependentUpon>
</Compile>
<Compile Include="ViewModels\ChatItemInfo.cs" />
<Compile Include="Views\ModsControl.xaml.cs">
<DependentUpon>ModsControl.xaml</DependentUpon>
</Compile>
<Compile Include="Views\PistonUI.xaml.cs">
<DependentUpon>PistonUI.xaml</DependentUpon>
<Compile Include="Views\TorchUI.xaml.cs">
<DependentUpon>TorchUI.xaml</DependentUpon>
</Compile>
<Compile Include="MultiplayerManager.cs" />
<Compile Include="TorchServer.cs" />
<Compile Include="Views\PlayerListControl.xaml.cs">
<DependentUpon>PlayerListControl.xaml</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="ServerManager.cs" />
<Compile Include="TorchServer.cs" />
<Compile Include="Views\PropertyGrid.xaml.cs">
<DependentUpon>PropertyGrid.xaml</DependentUpon>
</Compile>
@@ -181,7 +178,7 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PistonUI.xaml">
<Page Include="Views\TorchUI.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>

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@@ -1,75 +1,127 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using Torch.API;
using Torch.Launcher;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
using VRage.Profiler;
namespace Torch.Server
{
/// <summary>
/// Entry point for all Piston server functionality.
/// </summary>
public class TorchServer : ITorchServer
public class TorchServer : TorchBase, ITorchServer
{
public ServerManager Server { get; private set; }
public MultiplayerManager Multiplayer { get; private set; }
public PluginManager Plugins { get; private set; }
public PistonUI UI { get; private set; }
public Thread ServerThread { get; private set; }
public string[] RunArgs { get; set; } = new string[0];
public bool IsRunning { get; private set; }
private bool _init;
public event Action SessionLoading;
public void Start()
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
internal TorchServer()
{
if (!_init)
Init();
Server.StartServer();
}
public void Stop()
{
Server.StopServer();
}
public void Init()
{
if (_init)
return;
Logger.Write("Initializing Torch");
_init = true;
Server = new ServerManager();
Multiplayer = new MultiplayerManager(this);
MySession.OnLoading += OnSessionLoading;
Plugins = new PluginManager();
UI = new PistonUI();
Server.SessionLoaded += Plugins.LoadAllPlugins;
Server.InitSandbox();
SteamHelper.Init();
UI.PropGrid.SetObject(MySandboxGame.ConfigDedicated);
}
public void Reset()
public override void Init()
{
Logger.Write("Resetting Torch");
Server.Dispose();
UI.Close();
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850u;
ConfigForm<MyObjectBuilder_SessionSettings>.GameAttributes = Game.SpaceEngineers;
ConfigForm<MyObjectBuilder_SessionSettings>.OnReset = delegate
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
};
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
}
Server = null;
Multiplayer = null;
Plugins = null;
UI = null;
_init = false;
private void OnSessionLoading()
{
SessionLoading?.Invoke();
MySession.Static.OnReady += OnSessionReady;
}
private void OnSessionReady()
{
Plugins.LoadAllPlugins();
InvokeSessionLoaded();
}
/// <summary>
/// Start server on the current thread.
/// </summary>
public override void Start()
{
if (IsRunning)
throw new InvalidOperationException("Server is already running.");
IsRunning = true;
Logger.Write("Starting server.");
if (MySandboxGame.Log.LogEnabled)
MySandboxGame.Log.Close();
DedicatedServer.Run<MyObjectBuilder_SessionSettings>(RunArgs);
}
/// <summary>
/// Stop the server.
/// </summary>
public override void Stop()
{
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
{
Logger.Write("Requesting server stop.");
MySandboxGame.Static.Invoke(Stop);
_stopHandle.WaitOne();
return;
}
Logger.Write("Stopping server.");
MySession.Static.Save();
MySession.Static.Unload();
MySandboxGame.Static.Exit();
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
VRage.FileSystem.MyFileSystem.Reset();
VRage.Input.MyGuiGameControlsHelpers.Reset();
VRage.Input.MyInput.UnloadData();
CleanupProfilers();
Logger.Write("Server stopped.");
_stopHandle.Set();
IsRunning = false;
}
private void CleanupProfilers()
{
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
}
}
}

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@@ -1,38 +0,0 @@
using System;
namespace Torch.Server.ViewModels
{
public class ChatItemInfo : ViewModel
{
private PlayerInfo _sender;
private string _message;
private DateTime _timestamp;
public PlayerInfo Sender
{
get { return _sender; }
set { _sender = value; OnPropertyChanged(); }
}
public string Message
{
get { return _message; }
set { _message = value; OnPropertyChanged(); }
}
public DateTime Timestamp
{
get { return _timestamp; }
set { _timestamp = value; OnPropertyChanged(); }
}
public string Time => Timestamp.ToShortTimeString();
public ChatItemInfo(PlayerInfo sender, string message)
{
_sender = sender;
_message = message;
_timestamp = DateTime.Now;
}
}
}

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@@ -18,6 +18,7 @@ using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
namespace Torch.Server
{
@@ -26,10 +27,27 @@ namespace Torch.Server
/// </summary>
public partial class ChatControl : UserControl
{
private ITorchServer _server;
public ChatControl()
{
InitializeComponent();
ChatItems.ItemsSource = TorchServer.Multiplayer.ChatView;
}
public void BindServer(ITorchServer server)
{
_server = server;
server.Multiplayer.MessageReceived += Refresh;
Refresh();
}
private void Refresh(IChatItem chatItem = null)
{
Dispatcher.Invoke(() =>
{
ChatItems.ItemsSource = null;
ChatItems.ItemsSource = _server.Multiplayer.Chat;
});
}
private void SendButton_Click(object sender, RoutedEventArgs e)
@@ -47,7 +65,7 @@ namespace Torch.Server
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
TorchServer.Multiplayer.SendMessage(text);
_server.Multiplayer.SendMessage(text);
Message.Text = "";
}
}

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@@ -18,6 +18,7 @@ using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
namespace Torch.Server
{
@@ -26,27 +27,45 @@ namespace Torch.Server
/// </summary>
public partial class PlayerListControl : UserControl
{
private ITorchServer _server;
public PlayerListControl()
{
InitializeComponent();
PlayerList.ItemsSource = TorchServer.Multiplayer.PlayersView;
}
public void BindServer(ITorchServer server)
{
_server = server;
server.Multiplayer.PlayerJoined += Refresh;
server.Multiplayer.PlayerLeft += Refresh;
Refresh();
}
private void Refresh(IPlayer player = null)
{
Dispatcher.Invoke(() =>
{
PlayerList.ItemsSource = null;
PlayerList.ItemsSource = _server.Multiplayer.Players;
});
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
var player = PlayerList.SelectedItem as PlayerInfo;
var player = PlayerList.SelectedItem as Player;
if (player != null)
{
TorchServer.Multiplayer.KickPlayer(player.SteamId);
_server.Multiplayer.KickPlayer(player.SteamId);
}
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
var player = PlayerList.SelectedItem as PlayerInfo;
var player = PlayerList.SelectedItem as Player;
if (player != null)
{
TorchServer.Multiplayer.BanPlayer(player.SteamId);
_server.Multiplayer.BanPlayer(player.SteamId);
}
}
}

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@@ -1,4 +1,4 @@
<Window x:Class="Torch.Server.PistonUI"
<Window x:Class="Torch.Server.TorchUI"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

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@@ -5,6 +5,7 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
@@ -16,14 +17,17 @@ using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.API;
using Timer = System.Timers.Timer;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for PistonUI.xaml
/// Interaction logic for TorchUI.xaml
/// </summary>
public partial class PistonUI : Window
public partial class TorchUI : Window
{
private ITorchServer _server;
private DateTime _startTime;
private readonly Timer _uiUpdate = new Timer
{
@@ -31,13 +35,15 @@ namespace Torch.Server
AutoReset = true,
};
public PistonUI()
public TorchUI(ITorchServer server)
{
_server = server;
InitializeComponent();
_startTime = DateTime.Now;
_uiUpdate.Elapsed += UiUpdate_Elapsed;
TabControl.Items.Add(new TabItem());
Chat.BindServer(server);
PlayerList.BindServer(server);
}
private void UiUpdate_Elapsed(object sender, ElapsedEventArgs e)
@@ -61,7 +67,7 @@ namespace Torch.Server
((Button) sender).IsEnabled = false;
BtnStop.IsEnabled = true;
_uiUpdate.Start();
TorchServer.Server.StartServerThread();
new Thread(() => _server.Start()).Start();
}
private void BtnStop_Click(object sender, RoutedEventArgs e)
@@ -72,12 +78,12 @@ namespace Torch.Server
//HACK: Uncomment when restarting is possible.
//BtnStart.IsEnabled = true;
_uiUpdate.Stop();
TorchServer.Server.StopServer();
_server.Stop();
}
protected override void OnClosing(CancelEventArgs e)
{
TorchServer.Reset();
_server.Stop();
}
private void BtnRestart_Click(object sender, RoutedEventArgs e)