Refactor and stuff

This commit is contained in:
John Gross
2016-12-23 13:24:58 -08:00
parent c381439ea1
commit 2695cda5fa
29 changed files with 513 additions and 182 deletions

View File

@@ -1,75 +1,127 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using Torch.API;
using Torch.Launcher;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
using VRage.Profiler;
namespace Torch.Server
{
/// <summary>
/// Entry point for all Piston server functionality.
/// </summary>
public class TorchServer : ITorchServer
public class TorchServer : TorchBase, ITorchServer
{
public ServerManager Server { get; private set; }
public MultiplayerManager Multiplayer { get; private set; }
public PluginManager Plugins { get; private set; }
public PistonUI UI { get; private set; }
public Thread ServerThread { get; private set; }
public string[] RunArgs { get; set; } = new string[0];
public bool IsRunning { get; private set; }
private bool _init;
public event Action SessionLoading;
public void Start()
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
internal TorchServer()
{
if (!_init)
Init();
Server.StartServer();
}
public void Stop()
{
Server.StopServer();
}
public void Init()
{
if (_init)
return;
Logger.Write("Initializing Torch");
_init = true;
Server = new ServerManager();
Multiplayer = new MultiplayerManager(this);
MySession.OnLoading += OnSessionLoading;
Plugins = new PluginManager();
UI = new PistonUI();
Server.SessionLoaded += Plugins.LoadAllPlugins;
Server.InitSandbox();
SteamHelper.Init();
UI.PropGrid.SetObject(MySandboxGame.ConfigDedicated);
}
public void Reset()
public override void Init()
{
Logger.Write("Resetting Torch");
Server.Dispose();
UI.Close();
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850u;
ConfigForm<MyObjectBuilder_SessionSettings>.GameAttributes = Game.SpaceEngineers;
ConfigForm<MyObjectBuilder_SessionSettings>.OnReset = delegate
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
};
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
}
Server = null;
Multiplayer = null;
Plugins = null;
UI = null;
_init = false;
private void OnSessionLoading()
{
SessionLoading?.Invoke();
MySession.Static.OnReady += OnSessionReady;
}
private void OnSessionReady()
{
Plugins.LoadAllPlugins();
InvokeSessionLoaded();
}
/// <summary>
/// Start server on the current thread.
/// </summary>
public override void Start()
{
if (IsRunning)
throw new InvalidOperationException("Server is already running.");
IsRunning = true;
Logger.Write("Starting server.");
if (MySandboxGame.Log.LogEnabled)
MySandboxGame.Log.Close();
DedicatedServer.Run<MyObjectBuilder_SessionSettings>(RunArgs);
}
/// <summary>
/// Stop the server.
/// </summary>
public override void Stop()
{
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
{
Logger.Write("Requesting server stop.");
MySandboxGame.Static.Invoke(Stop);
_stopHandle.WaitOne();
return;
}
Logger.Write("Stopping server.");
MySession.Static.Save();
MySession.Static.Unload();
MySandboxGame.Static.Exit();
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
VRage.FileSystem.MyFileSystem.Reset();
VRage.Input.MyGuiGameControlsHelpers.Reset();
VRage.Input.MyInput.UnloadData();
CleanupProfilers();
Logger.Write("Server stopped.");
_stopHandle.Set();
IsRunning = false;
}
private void CleanupProfilers()
{
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
}
}
}