Refactor and stuff
This commit is contained in:
@@ -1,6 +1,6 @@
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using System;
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using System;
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namespace Torch
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namespace Torch.API
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{
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{
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/// <summary>
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/// <summary>
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/// Identifies a player's current connection state.
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/// Identifies a player's current connection state.
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@@ -6,9 +6,10 @@ using System.Threading.Tasks;
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namespace Torch.API
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namespace Torch.API
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{
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{
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public interface ITorchServer
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public interface IChatItem
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{
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{
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void Start();
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IPlayer Player { get; }
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void Stop();
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string Message { get; }
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DateTime Time { get; }
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}
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}
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}
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}
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@@ -1,13 +0,0 @@
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namespace Torch.API
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{
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public interface IEnvironmentInfo
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{
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EnvironmentType Type { get; }
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}
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public enum EnvironmentType
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{
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DedicatedServer,
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GameClient
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}
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}
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18
Torch.API/IMultiplayer.cs
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18
Torch.API/IMultiplayer.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Torch.API
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{
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public interface IMultiplayer
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{
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event Action<IPlayer> PlayerJoined;
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event Action<IPlayer> PlayerLeft;
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event Action<IChatItem> MessageReceived;
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Dictionary<ulong, IPlayer> Players { get; }
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List<IChatItem> Chat { get; }
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void SendMessage(string message);
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void KickPlayer(ulong id);
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void BanPlayer(ulong id, bool banned = true);
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}
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}
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18
Torch.API/IPlayer.cs
Normal file
18
Torch.API/IPlayer.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API
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{
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public interface IPlayer
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{
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ulong SteamId { get; }
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List<ulong> IdentityIds { get; }
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string Name { get; }
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ConnectionState State { get; }
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DateTime LastConnected { get; }
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void SetConnectionState(ConnectionState state);
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}
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}
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21
Torch.API/IPluginManager.cs
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21
Torch.API/IPluginManager.cs
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@@ -0,0 +1,21 @@
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using System;
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using VRage.Collections;
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using VRage.Plugins;
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namespace Torch.API
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{
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public interface IPluginManager
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{
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ListReader<IPlugin> Plugins { get; }
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string[] GetPluginFolders();
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string GetPluginName(Type pluginType);
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void LoadAllPlugins();
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void LoadPlugin(IPlugin plugin);
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void LoadPluginFolder(string folderName);
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void ReloadAll();
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void ReloadPlugin(IPlugin plugin, bool forceNonPiston = false);
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bool UnblockDll(string fileName);
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void UnloadPlugin(IPlugin plugin);
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}
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}
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31
Torch.API/ITorchBase.cs
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31
Torch.API/ITorchBase.cs
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@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API
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{
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public interface ITorchBase
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{
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event Action SessionLoaded;
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IMultiplayer Multiplayer { get; }
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IPluginManager Plugins { get; }
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void GameAction(Action action);
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void BeginGameAction(Action action, Action<object> callback = null, object state = null);
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void Start();
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void Stop();
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void Init();
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}
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public interface ITorchServer : ITorchBase
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{
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bool IsRunning { get; }
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string[] RunArgs { get; set; }
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}
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public interface ITorchClient : ITorchBase
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{
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}
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}
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@@ -10,7 +10,7 @@ namespace Torch.API
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{
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{
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public interface ITorchPlugin : IPlugin
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public interface ITorchPlugin : IPlugin
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{
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{
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void Init(ITorchServer server);
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void Init(ITorchBase torch);
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void Reload();
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void Reload();
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}
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}
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}
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}
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@@ -45,13 +45,20 @@
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<Reference Include="VRage">
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<Reference Include="VRage">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="IEnvironmentInfo.cs" />
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<Compile Include="ConnectionState.cs" />
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<Compile Include="IChatItem.cs" />
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<Compile Include="IMultiplayer.cs" />
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<Compile Include="IPlayer.cs" />
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<Compile Include="IPluginManager.cs" />
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<Compile Include="ITorchPlugin.cs" />
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<Compile Include="ITorchPlugin.cs" />
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<Compile Include="IServerControls.cs" />
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<Compile Include="IServerControls.cs" />
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<Compile Include="ITorchServer.cs" />
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<Compile Include="ITorchBase.cs" />
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<Compile Include="TorchAPI.cs" />
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<Compile Include="PluginAttribute.cs" />
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<Compile Include="PluginAttribute.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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@@ -1,11 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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namespace Torch.API
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{
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}
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@@ -9,26 +9,29 @@ using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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using System.Windows.Threading;
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using System.Windows.Threading;
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using Torch;
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using Torch;
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using Torch.API;
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namespace Torch.Server
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namespace Torch.Server
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{
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{
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public static class Program
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public static class Program
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{
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{
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private static TorchServer _server = new TorchServer();
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private static readonly ITorchServer _server = new TorchServer();
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private static TorchUI _ui;
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[STAThread]
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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_server.Init();
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_server.Init();
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_server.Server.RunArgs = new[] { "-console" };
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_server.RunArgs = new[] { "-console" };
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_ui = new TorchUI(_server);
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if (args.Contains("-nogui"))
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if (args.Contains("-nogui"))
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_server.Server.StartServer();
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_server.Start();
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else
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else
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StartUI();
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StartUI();
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if (args.Contains("-autostart") && !_server.Server.IsRunning)
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if (args.Contains("-autostart") && !_server.IsRunning)
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_server.Server.StartServerThread();
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new Thread(() => _server.Start()).Start();
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Dispatcher.Run();
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Dispatcher.Run();
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}
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}
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@@ -36,12 +39,12 @@ namespace Torch.Server
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public static void StartUI()
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public static void StartUI()
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{
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{
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Thread.CurrentThread.Name = "UI Thread";
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Thread.CurrentThread.Name = "UI Thread";
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_server.UI.Show();
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_ui.Show();
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}
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}
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public static void FullRestart()
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public static void FullRestart()
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{
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{
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_server.Server.StopServer();
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_server.Stop();
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Process.Start("TorchServer.exe", "-autostart");
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Process.Start("TorchServer.exe", "-autostart");
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Environment.Exit(1);
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Environment.Exit(1);
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}
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}
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@@ -13,6 +13,7 @@ using Sandbox.Engine.Multiplayer;
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using Sandbox.Game;
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using Sandbox.Game;
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using Sandbox.Game.World;
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using Sandbox.Game.World;
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using SpaceEngineers.Game;
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using SpaceEngineers.Game;
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using Torch.API;
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using VRage.Dedicated;
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using VRage.Dedicated;
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using VRage.Game;
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using VRage.Game;
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using VRage.Game.SessionComponents;
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using VRage.Game.SessionComponents;
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@@ -20,7 +21,7 @@ using VRage.Profiler;
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namespace Torch.Server
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namespace Torch.Server
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{
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{
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public class ServerManager : IDisposable
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public class TorchServer : ITorchServer
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{
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{
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public Thread ServerThread { get; private set; }
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public Thread ServerThread { get; private set; }
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public string[] RunArgs { get; set; } = new string[0];
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public string[] RunArgs { get; set; } = new string[0];
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@@ -31,12 +32,12 @@ namespace Torch.Server
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private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
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private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
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internal ServerManager()
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internal TorchServer()
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{
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{
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MySession.OnLoading += OnSessionLoading;
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MySession.OnLoading += OnSessionLoading;
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}
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}
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public void InitSandbox()
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public void Init()
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{
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{
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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SpaceEngineersGame.SetupPerGameSettings();
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@@ -53,7 +54,7 @@ namespace Torch.Server
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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SpaceEngineersGame.SetupPerGameSettings();
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};
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};
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int? gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
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var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
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MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
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MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
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}
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}
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@@ -150,14 +151,14 @@ namespace Torch.Server
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return;
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return;
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}
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}
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ServerThread = new Thread(StartServer);
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ServerThread = new Thread(Start);
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ServerThread.Start();
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ServerThread.Start();
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}
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}
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/// <summary>
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/// <summary>
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/// Start server on the current thread.
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/// Start server on the current thread.
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/// </summary>
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/// </summary>
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public void StartServer()
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public void Start()
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{
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{
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IsRunning = true;
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IsRunning = true;
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Logger.Write("Starting server.");
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Logger.Write("Starting server.");
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@@ -171,12 +172,12 @@ namespace Torch.Server
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/// <summary>
|
/// <summary>
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/// Stop the server.
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/// Stop the server.
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/// </summary>
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/// </summary>
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public void StopServer()
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public void Stop()
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{
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{
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if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
|
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
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{
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{
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Logger.Write("Requesting server stop.");
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Logger.Write("Requesting server stop.");
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MySandboxGame.Static.Invoke(StopServer);
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MySandboxGame.Static.Invoke(Stop);
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_stopHandle.WaitOne();
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_stopHandle.WaitOne();
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return;
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return;
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}
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}
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@@ -204,11 +205,5 @@ namespace Torch.Server
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typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
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typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
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(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
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(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
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}
|
}
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|
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public void Dispose()
|
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{
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if (IsRunning)
|
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StopServer();
|
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}
|
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}
|
}
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}
|
}
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|
@@ -111,20 +111,17 @@
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<Compile Include="Views\ChatControl.xaml.cs">
|
<Compile Include="Views\ChatControl.xaml.cs">
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<DependentUpon>ChatControl.xaml</DependentUpon>
|
<DependentUpon>ChatControl.xaml</DependentUpon>
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</Compile>
|
</Compile>
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<Compile Include="ViewModels\ChatItemInfo.cs" />
|
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<Compile Include="Views\ModsControl.xaml.cs">
|
<Compile Include="Views\ModsControl.xaml.cs">
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<DependentUpon>ModsControl.xaml</DependentUpon>
|
<DependentUpon>ModsControl.xaml</DependentUpon>
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</Compile>
|
</Compile>
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<Compile Include="Views\PistonUI.xaml.cs">
|
<Compile Include="Views\TorchUI.xaml.cs">
|
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<DependentUpon>PistonUI.xaml</DependentUpon>
|
<DependentUpon>TorchUI.xaml</DependentUpon>
|
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</Compile>
|
</Compile>
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<Compile Include="MultiplayerManager.cs" />
|
|
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<Compile Include="TorchServer.cs" />
|
|
||||||
<Compile Include="Views\PlayerListControl.xaml.cs">
|
<Compile Include="Views\PlayerListControl.xaml.cs">
|
||||||
<DependentUpon>PlayerListControl.xaml</DependentUpon>
|
<DependentUpon>PlayerListControl.xaml</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="ServerManager.cs" />
|
<Compile Include="TorchServer.cs" />
|
||||||
<Compile Include="Views\PropertyGrid.xaml.cs">
|
<Compile Include="Views\PropertyGrid.xaml.cs">
|
||||||
<DependentUpon>PropertyGrid.xaml</DependentUpon>
|
<DependentUpon>PropertyGrid.xaml</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
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@@ -181,7 +178,7 @@
|
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<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
<Generator>MSBuild:Compile</Generator>
|
<Generator>MSBuild:Compile</Generator>
|
||||||
</Page>
|
</Page>
|
||||||
<Page Include="Views\PistonUI.xaml">
|
<Page Include="Views\TorchUI.xaml">
|
||||||
<Generator>MSBuild:Compile</Generator>
|
<Generator>MSBuild:Compile</Generator>
|
||||||
<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
</Page>
|
</Page>
|
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|
@@ -1,75 +1,127 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Threading;
|
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using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
using Torch;
|
using Torch;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Game;
|
using Sandbox.Game;
|
||||||
|
using Sandbox.Game.World;
|
||||||
using SpaceEngineers.Game;
|
using SpaceEngineers.Game;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.Launcher;
|
|
||||||
using VRage.Dedicated;
|
using VRage.Dedicated;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Game.SessionComponents;
|
using VRage.Game.SessionComponents;
|
||||||
|
using VRage.Profiler;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
/// <summary>
|
public class TorchServer : TorchBase, ITorchServer
|
||||||
/// Entry point for all Piston server functionality.
|
|
||||||
/// </summary>
|
|
||||||
public class TorchServer : ITorchServer
|
|
||||||
{
|
{
|
||||||
public ServerManager Server { get; private set; }
|
public Thread ServerThread { get; private set; }
|
||||||
public MultiplayerManager Multiplayer { get; private set; }
|
public string[] RunArgs { get; set; } = new string[0];
|
||||||
public PluginManager Plugins { get; private set; }
|
public bool IsRunning { get; private set; }
|
||||||
public PistonUI UI { get; private set; }
|
|
||||||
|
|
||||||
private bool _init;
|
public event Action SessionLoading;
|
||||||
|
|
||||||
public void Start()
|
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
|
||||||
|
|
||||||
|
internal TorchServer()
|
||||||
{
|
{
|
||||||
if (!_init)
|
MySession.OnLoading += OnSessionLoading;
|
||||||
Init();
|
|
||||||
|
|
||||||
Server.StartServer();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
Server.StopServer();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Init()
|
|
||||||
{
|
|
||||||
if (_init)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Logger.Write("Initializing Torch");
|
|
||||||
_init = true;
|
|
||||||
Server = new ServerManager();
|
|
||||||
Multiplayer = new MultiplayerManager(this);
|
|
||||||
Plugins = new PluginManager();
|
Plugins = new PluginManager();
|
||||||
UI = new PistonUI();
|
|
||||||
|
|
||||||
Server.SessionLoaded += Plugins.LoadAllPlugins;
|
|
||||||
Server.InitSandbox();
|
|
||||||
SteamHelper.Init();
|
|
||||||
UI.PropGrid.SetObject(MySandboxGame.ConfigDedicated);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public override void Init()
|
||||||
{
|
{
|
||||||
Logger.Write("Resetting Torch");
|
SpaceEngineersGame.SetupBasicGameInfo();
|
||||||
Server.Dispose();
|
SpaceEngineersGame.SetupPerGameSettings();
|
||||||
UI.Close();
|
MyPerGameSettings.SendLogToKeen = false;
|
||||||
|
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
|
||||||
|
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
|
||||||
|
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
|
||||||
|
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
|
||||||
|
MySessionComponentExtDebug.ForceDisable = true;
|
||||||
|
MyPerServerSettings.AppId = 244850u;
|
||||||
|
ConfigForm<MyObjectBuilder_SessionSettings>.GameAttributes = Game.SpaceEngineers;
|
||||||
|
ConfigForm<MyObjectBuilder_SessionSettings>.OnReset = delegate
|
||||||
|
{
|
||||||
|
SpaceEngineersGame.SetupBasicGameInfo();
|
||||||
|
SpaceEngineersGame.SetupPerGameSettings();
|
||||||
|
};
|
||||||
|
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||||
|
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
Server = null;
|
private void OnSessionLoading()
|
||||||
Multiplayer = null;
|
{
|
||||||
Plugins = null;
|
SessionLoading?.Invoke();
|
||||||
UI = null;
|
MySession.Static.OnReady += OnSessionReady;
|
||||||
_init = false;
|
}
|
||||||
|
|
||||||
|
private void OnSessionReady()
|
||||||
|
{
|
||||||
|
Plugins.LoadAllPlugins();
|
||||||
|
InvokeSessionLoaded();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start server on the current thread.
|
||||||
|
/// </summary>
|
||||||
|
public override void Start()
|
||||||
|
{
|
||||||
|
if (IsRunning)
|
||||||
|
throw new InvalidOperationException("Server is already running.");
|
||||||
|
|
||||||
|
IsRunning = true;
|
||||||
|
Logger.Write("Starting server.");
|
||||||
|
|
||||||
|
if (MySandboxGame.Log.LogEnabled)
|
||||||
|
MySandboxGame.Log.Close();
|
||||||
|
|
||||||
|
DedicatedServer.Run<MyObjectBuilder_SessionSettings>(RunArgs);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop the server.
|
||||||
|
/// </summary>
|
||||||
|
public override void Stop()
|
||||||
|
{
|
||||||
|
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
|
||||||
|
{
|
||||||
|
Logger.Write("Requesting server stop.");
|
||||||
|
MySandboxGame.Static.Invoke(Stop);
|
||||||
|
_stopHandle.WaitOne();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger.Write("Stopping server.");
|
||||||
|
MySession.Static.Save();
|
||||||
|
MySession.Static.Unload();
|
||||||
|
MySandboxGame.Static.Exit();
|
||||||
|
|
||||||
|
//Unload all the static junk.
|
||||||
|
//TODO: Finish unloading all server data so it's in a completely clean state.
|
||||||
|
VRage.FileSystem.MyFileSystem.Reset();
|
||||||
|
VRage.Input.MyGuiGameControlsHelpers.Reset();
|
||||||
|
VRage.Input.MyInput.UnloadData();
|
||||||
|
CleanupProfilers();
|
||||||
|
|
||||||
|
Logger.Write("Server stopped.");
|
||||||
|
_stopHandle.Set();
|
||||||
|
IsRunning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CleanupProfilers()
|
||||||
|
{
|
||||||
|
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||||
|
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||||
|
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -18,6 +18,7 @@ using Sandbox;
|
|||||||
using Sandbox.Engine.Multiplayer;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using SteamSDK;
|
using SteamSDK;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
@@ -26,10 +27,27 @@ namespace Torch.Server
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class ChatControl : UserControl
|
public partial class ChatControl : UserControl
|
||||||
{
|
{
|
||||||
|
private ITorchServer _server;
|
||||||
|
|
||||||
public ChatControl()
|
public ChatControl()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
ChatItems.ItemsSource = TorchServer.Multiplayer.ChatView;
|
}
|
||||||
|
|
||||||
|
public void BindServer(ITorchServer server)
|
||||||
|
{
|
||||||
|
_server = server;
|
||||||
|
server.Multiplayer.MessageReceived += Refresh;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Refresh(IChatItem chatItem = null)
|
||||||
|
{
|
||||||
|
Dispatcher.Invoke(() =>
|
||||||
|
{
|
||||||
|
ChatItems.ItemsSource = null;
|
||||||
|
ChatItems.ItemsSource = _server.Multiplayer.Chat;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SendButton_Click(object sender, RoutedEventArgs e)
|
private void SendButton_Click(object sender, RoutedEventArgs e)
|
||||||
@@ -47,7 +65,7 @@ namespace Torch.Server
|
|||||||
{
|
{
|
||||||
//Can't use Message.Text directly because of object ownership in WPF.
|
//Can't use Message.Text directly because of object ownership in WPF.
|
||||||
var text = Message.Text;
|
var text = Message.Text;
|
||||||
TorchServer.Multiplayer.SendMessage(text);
|
_server.Multiplayer.SendMessage(text);
|
||||||
Message.Text = "";
|
Message.Text = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -18,6 +18,7 @@ using Sandbox.Engine.Multiplayer;
|
|||||||
using Sandbox.Game.Multiplayer;
|
using Sandbox.Game.Multiplayer;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using SteamSDK;
|
using SteamSDK;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
@@ -26,27 +27,45 @@ namespace Torch.Server
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PlayerListControl : UserControl
|
public partial class PlayerListControl : UserControl
|
||||||
{
|
{
|
||||||
|
private ITorchServer _server;
|
||||||
|
|
||||||
public PlayerListControl()
|
public PlayerListControl()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
PlayerList.ItemsSource = TorchServer.Multiplayer.PlayersView;
|
}
|
||||||
|
|
||||||
|
public void BindServer(ITorchServer server)
|
||||||
|
{
|
||||||
|
_server = server;
|
||||||
|
server.Multiplayer.PlayerJoined += Refresh;
|
||||||
|
server.Multiplayer.PlayerLeft += Refresh;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Refresh(IPlayer player = null)
|
||||||
|
{
|
||||||
|
Dispatcher.Invoke(() =>
|
||||||
|
{
|
||||||
|
PlayerList.ItemsSource = null;
|
||||||
|
PlayerList.ItemsSource = _server.Multiplayer.Players;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void KickButton_Click(object sender, RoutedEventArgs e)
|
private void KickButton_Click(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
var player = PlayerList.SelectedItem as PlayerInfo;
|
var player = PlayerList.SelectedItem as Player;
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
TorchServer.Multiplayer.KickPlayer(player.SteamId);
|
_server.Multiplayer.KickPlayer(player.SteamId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BanButton_Click(object sender, RoutedEventArgs e)
|
private void BanButton_Click(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
var player = PlayerList.SelectedItem as PlayerInfo;
|
var player = PlayerList.SelectedItem as Player;
|
||||||
if (player != null)
|
if (player != null)
|
||||||
{
|
{
|
||||||
TorchServer.Multiplayer.BanPlayer(player.SteamId);
|
_server.Multiplayer.BanPlayer(player.SteamId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
<Window x:Class="Torch.Server.PistonUI"
|
<Window x:Class="Torch.Server.TorchUI"
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
@@ -5,6 +5,7 @@ using System.Diagnostics;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
@@ -16,14 +17,17 @@ using System.Windows.Media;
|
|||||||
using System.Windows.Media.Imaging;
|
using System.Windows.Media.Imaging;
|
||||||
using System.Windows.Navigation;
|
using System.Windows.Navigation;
|
||||||
using System.Windows.Shapes;
|
using System.Windows.Shapes;
|
||||||
|
using Torch.API;
|
||||||
|
using Timer = System.Timers.Timer;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interaction logic for PistonUI.xaml
|
/// Interaction logic for TorchUI.xaml
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PistonUI : Window
|
public partial class TorchUI : Window
|
||||||
{
|
{
|
||||||
|
private ITorchServer _server;
|
||||||
private DateTime _startTime;
|
private DateTime _startTime;
|
||||||
private readonly Timer _uiUpdate = new Timer
|
private readonly Timer _uiUpdate = new Timer
|
||||||
{
|
{
|
||||||
@@ -31,13 +35,15 @@ namespace Torch.Server
|
|||||||
AutoReset = true,
|
AutoReset = true,
|
||||||
};
|
};
|
||||||
|
|
||||||
public PistonUI()
|
public TorchUI(ITorchServer server)
|
||||||
{
|
{
|
||||||
|
_server = server;
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
_startTime = DateTime.Now;
|
_startTime = DateTime.Now;
|
||||||
_uiUpdate.Elapsed += UiUpdate_Elapsed;
|
_uiUpdate.Elapsed += UiUpdate_Elapsed;
|
||||||
|
|
||||||
TabControl.Items.Add(new TabItem());
|
Chat.BindServer(server);
|
||||||
|
PlayerList.BindServer(server);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UiUpdate_Elapsed(object sender, ElapsedEventArgs e)
|
private void UiUpdate_Elapsed(object sender, ElapsedEventArgs e)
|
||||||
@@ -61,7 +67,7 @@ namespace Torch.Server
|
|||||||
((Button) sender).IsEnabled = false;
|
((Button) sender).IsEnabled = false;
|
||||||
BtnStop.IsEnabled = true;
|
BtnStop.IsEnabled = true;
|
||||||
_uiUpdate.Start();
|
_uiUpdate.Start();
|
||||||
TorchServer.Server.StartServerThread();
|
new Thread(() => _server.Start()).Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BtnStop_Click(object sender, RoutedEventArgs e)
|
private void BtnStop_Click(object sender, RoutedEventArgs e)
|
||||||
@@ -72,12 +78,12 @@ namespace Torch.Server
|
|||||||
//HACK: Uncomment when restarting is possible.
|
//HACK: Uncomment when restarting is possible.
|
||||||
//BtnStart.IsEnabled = true;
|
//BtnStart.IsEnabled = true;
|
||||||
_uiUpdate.Stop();
|
_uiUpdate.Stop();
|
||||||
TorchServer.Server.StopServer();
|
_server.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClosing(CancelEventArgs e)
|
protected override void OnClosing(CancelEventArgs e)
|
||||||
{
|
{
|
||||||
TorchServer.Reset();
|
_server.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BtnRestart_Click(object sender, RoutedEventArgs e)
|
private void BtnRestart_Click(object sender, RoutedEventArgs e)
|
@@ -20,12 +20,11 @@ namespace Torch
|
|||||||
{
|
{
|
||||||
var dispObj = nh.Target as DispatcherObject;
|
var dispObj = nh.Target as DispatcherObject;
|
||||||
|
|
||||||
Dispatcher dispatcher = dispObj?.Dispatcher;
|
var dispatcher = dispObj?.Dispatcher;
|
||||||
if (dispatcher != null && !dispatcher.CheckAccess())
|
if (dispatcher != null && !dispatcher.CheckAccess())
|
||||||
{
|
{
|
||||||
dispatcher.BeginInvoke(
|
dispatcher.BeginInvoke(
|
||||||
(Action)(() => nh.Invoke(this,
|
(Action)(() => nh.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset))),
|
||||||
new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset))),
|
|
||||||
DispatcherPriority.DataBind);
|
DispatcherPriority.DataBind);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@@ -3,25 +3,25 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
namespace Torch
|
namespace Torch
|
||||||
{
|
{
|
||||||
public static class PlayerInfoCache
|
public static class PlayerInfoCache
|
||||||
{
|
{
|
||||||
private static readonly Dictionary<ulong, PlayerInfo> _cache = new Dictionary<ulong, PlayerInfo>();
|
private static readonly Dictionary<ulong, Player> _cache = new Dictionary<ulong, Player>();
|
||||||
|
|
||||||
public static PlayerInfo GetOrCreate(ulong steamId)
|
public static Player GetOrCreate(ulong steamId)
|
||||||
{
|
{
|
||||||
PlayerInfo info;
|
if (_cache.TryGetValue(steamId, out Player info))
|
||||||
if (_cache.TryGetValue(steamId, out info))
|
|
||||||
return info;
|
return info;
|
||||||
|
|
||||||
info = new PlayerInfo(steamId) {State = ConnectionState.Unknown};
|
info = new Player(steamId) {State = ConnectionState.Unknown};
|
||||||
_cache.Add(steamId, info);
|
_cache.Add(steamId, info);
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Add(PlayerInfo info)
|
public static void Add(Player info)
|
||||||
{
|
{
|
||||||
if (_cache.ContainsKey(info.SteamId))
|
if (_cache.ContainsKey(info.SteamId))
|
||||||
return;
|
return;
|
||||||
|
@@ -5,6 +5,6 @@ namespace Torch.Commands
|
|||||||
public class ChatCommandModule
|
public class ChatCommandModule
|
||||||
{
|
{
|
||||||
public ITorchPlugin Plugin { get; set; }
|
public ITorchPlugin Plugin { get; set; }
|
||||||
public ITorchServer Server { get; set; }
|
public ITorchBase Server { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -1,8 +1,26 @@
|
|||||||
namespace Torch.Commands
|
using System.Linq;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
|
namespace Torch.Commands
|
||||||
{
|
{
|
||||||
public struct CommandContext
|
public struct CommandContext
|
||||||
{
|
{
|
||||||
public string Argument;
|
public string Argument;
|
||||||
public ulong SteamId;
|
public ulong SteamId;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Splits the argument by single words and quoted blocks.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string[] SplitArgument()
|
||||||
|
{
|
||||||
|
var split = Regex.Split(Argument, "(\"[^\"]+\"|\\S+)");
|
||||||
|
for (var i = 0; i < split.Length; i++)
|
||||||
|
{
|
||||||
|
split[i] = Regex.Replace(split[i], "\"", "");
|
||||||
|
}
|
||||||
|
|
||||||
|
return split;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -7,12 +7,12 @@ namespace Torch.Commands
|
|||||||
{
|
{
|
||||||
public class CommandSystem
|
public class CommandSystem
|
||||||
{
|
{
|
||||||
public ITorchServer Server { get; }
|
public ITorchBase Server { get; }
|
||||||
public char Prefix { get; set; }
|
public char Prefix { get; set; }
|
||||||
|
|
||||||
public Dictionary<string, ChatCommand> Commands { get; } = new Dictionary<string, ChatCommand>();
|
public Dictionary<string, ChatCommand> Commands { get; } = new Dictionary<string, ChatCommand>();
|
||||||
|
|
||||||
public CommandSystem(ITorchServer server, char prefix = '/')
|
public CommandSystem(ITorchBase server, char prefix = '/')
|
||||||
{
|
{
|
||||||
Server = server;
|
Server = server;
|
||||||
Prefix = prefix;
|
Prefix = prefix;
|
||||||
@@ -40,6 +40,12 @@ namespace Torch.Commands
|
|||||||
if (commandAttrib == null)
|
if (commandAttrib == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (Commands.ContainsKey(commandAttrib.Name))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"[ERROR]: Command \"{method.Name}\" is already registered!");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
var parameters = method.GetParameters();
|
var parameters = method.GetParameters();
|
||||||
if (parameters.Length != 1 || parameters[0].ParameterType != typeof(CommandContext))
|
if (parameters.Length != 1 || parameters[0].ParameterType != typeof(CommandContext))
|
||||||
{
|
{
|
||||||
@@ -82,8 +88,6 @@ namespace Torch.Commands
|
|||||||
|
|
||||||
|
|
||||||
Commands[cmdName].Invoke(context);
|
Commands[cmdName].Invoke(context);
|
||||||
|
|
||||||
//Regex.Matches(command, "(\"[^\"]+\"|\\S+)");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -18,40 +18,43 @@ using Sandbox.Engine.Multiplayer;
|
|||||||
using Sandbox.Game.Multiplayer;
|
using Sandbox.Game.Multiplayer;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using SteamSDK;
|
using SteamSDK;
|
||||||
using Torch.Server.ViewModels;
|
using Torch.API;
|
||||||
|
using Torch.ViewModels;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Library.Collections;
|
using VRage.Library.Collections;
|
||||||
using VRage.Network;
|
using VRage.Network;
|
||||||
using VRage.Utils;
|
using VRage.Utils;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides a proxy to the game's multiplayer-related functions.
|
/// Provides a proxy to the game's multiplayer-related functions.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MultiplayerManager
|
public class MultiplayerManager : IMultiplayer
|
||||||
{
|
{
|
||||||
public event Action<PlayerInfo> PlayerJoined;
|
public event Action<IPlayer> PlayerJoined;
|
||||||
public event Action<PlayerInfo> PlayerLeft;
|
public event Action<IPlayer> PlayerLeft;
|
||||||
public event Action<ChatItemInfo> ChatMessageReceived;
|
public event Action<IChatItem> MessageReceived;
|
||||||
|
|
||||||
public MTObservableCollection<PlayerInfo> PlayersView { get; } = new MTObservableCollection<PlayerInfo>();
|
//public MTObservableCollection<MyPlayer> PlayersView { get; } = new MTObservableCollection<MyPlayer>();
|
||||||
public MTObservableCollection<ChatItemInfo> ChatView { get; } = new MTObservableCollection<ChatItemInfo>();
|
//public MTObservableCollection<ChatItem> ChatView { get; } = new MTObservableCollection<ChatItem>();
|
||||||
public PlayerInfo LocalPlayer { get; private set; }
|
public List<IChatItem> Chat { get; } = new List<IChatItem>();
|
||||||
|
public Dictionary<ulong, IPlayer> Players { get; } = new Dictionary<ulong, IPlayer>();
|
||||||
|
public Player LocalPlayer { get; private set; }
|
||||||
|
|
||||||
private TorchServer _server;
|
private readonly ITorchBase _torch;
|
||||||
|
|
||||||
internal MultiplayerManager(TorchServer server)
|
internal MultiplayerManager(ITorchBase torch)
|
||||||
{
|
{
|
||||||
_server = server;
|
_torch = torch;
|
||||||
_server.Server.SessionLoaded += OnSessionLoaded;
|
_torch.SessionLoaded += OnSessionLoaded;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void KickPlayer(ulong steamId) => _server.Server.BeginGameAction(() => MyMultiplayer.Static.KickClient(steamId));
|
public void KickPlayer(ulong steamId) => _torch.BeginGameAction(() => MyMultiplayer.Static.KickClient(steamId));
|
||||||
|
|
||||||
public void BanPlayer(ulong steamId, bool banned = true)
|
public void BanPlayer(ulong steamId, bool banned = true)
|
||||||
{
|
{
|
||||||
_server.Server.BeginGameAction(() =>
|
_torch.BeginGameAction(() =>
|
||||||
{
|
{
|
||||||
MyMultiplayer.Static.BanClient(steamId, banned);
|
MyMultiplayer.Static.BanClient(steamId, banned);
|
||||||
if (_gameOwnerIds.ContainsKey(steamId))
|
if (_gameOwnerIds.ContainsKey(steamId))
|
||||||
@@ -65,12 +68,12 @@ namespace Torch.Server
|
|||||||
public void SendMessage(string message)
|
public void SendMessage(string message)
|
||||||
{
|
{
|
||||||
MyMultiplayer.Static.SendChatMessage(message);
|
MyMultiplayer.Static.SendChatMessage(message);
|
||||||
ChatView.Add(new ChatItemInfo(LocalPlayer, message));
|
//ChatView.Add(new ChatItem(LocalPlayer, message));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSessionLoaded()
|
private void OnSessionLoaded()
|
||||||
{
|
{
|
||||||
LocalPlayer = new PlayerInfo(MyMultiplayer.Static.ServerId) { Name = "Server", State = ConnectionState.Connected };
|
LocalPlayer = new Player(MyMultiplayer.Static.ServerId) { Name = "Server", State = ConnectionState.Connected };
|
||||||
|
|
||||||
MyMultiplayer.Static.ChatMessageReceived += OnChatMessage;
|
MyMultiplayer.Static.ChatMessageReceived += OnChatMessage;
|
||||||
MyMultiplayer.Static.ClientKicked += OnClientKicked;
|
MyMultiplayer.Static.ClientKicked += OnClientKicked;
|
||||||
@@ -79,21 +82,21 @@ namespace Torch.Server
|
|||||||
|
|
||||||
//TODO: Move these with the methods?
|
//TODO: Move these with the methods?
|
||||||
RemoveHandlers();
|
RemoveHandlers();
|
||||||
SteamSDK.SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
|
SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
|
||||||
SteamSDK.SteamServerAPI.Instance.GameServer.UserGroupStatus += UserGroupStatus;
|
SteamServerAPI.Instance.GameServer.UserGroupStatus += UserGroupStatus;
|
||||||
_members = (List<ulong>)typeof(MyDedicatedServerBase).GetField("m_members", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
|
_members = (List<ulong>)typeof(MyDedicatedServerBase).GetField("m_members", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
|
||||||
_waitingForGroup = (HashSet<ulong>)typeof(MyDedicatedServerBase).GetField("m_waitingForGroup", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
|
_waitingForGroup = (HashSet<ulong>)typeof(MyDedicatedServerBase).GetField("m_waitingForGroup", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnChatMessage(ulong steamId, string message, ChatEntryTypeEnum chatType)
|
private void OnChatMessage(ulong steamId, string message, ChatEntryTypeEnum chatType)
|
||||||
{
|
{
|
||||||
var player = PlayersView.FirstOrDefault(p => p.SteamId == steamId);
|
var player = MyMultiplayer.Static.GetMemberName(steamId);
|
||||||
if (player == null || player == LocalPlayer)
|
if (string.IsNullOrEmpty(player))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var info = new ChatItemInfo(player, message);
|
var info = new ChatItem(new Player(steamId), message);
|
||||||
ChatView.Add(info);
|
Chat.Add(info);
|
||||||
ChatMessageReceived?.Invoke(info);
|
MessageReceived?.Invoke(info);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -102,8 +105,20 @@ namespace Torch.Server
|
|||||||
private void OnPlayerRequesting(PlayerRequestArgs args)
|
private void OnPlayerRequesting(PlayerRequestArgs args)
|
||||||
{
|
{
|
||||||
var steamId = args.PlayerId.SteamId;
|
var steamId = args.PlayerId.SteamId;
|
||||||
var player = new PlayerInfo(steamId) {State = ConnectionState.Connected};
|
|
||||||
PlayersView.Add(player);
|
IPlayer player;
|
||||||
|
if (!Players.ContainsKey(steamId))
|
||||||
|
{
|
||||||
|
player = new Player(steamId) { State = ConnectionState.Connected };
|
||||||
|
Players.Add(steamId, player);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player = Players[steamId];
|
||||||
|
player.SetConnectionState(ConnectionState.Connected);
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger.Write($"{player.Name} connected.");
|
||||||
PlayerJoined?.Invoke(player);
|
PlayerJoined?.Invoke(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,13 +129,12 @@ namespace Torch.Server
|
|||||||
|
|
||||||
private void OnClientLeft(ulong steamId, ChatMemberStateChangeEnum stateChange)
|
private void OnClientLeft(ulong steamId, ChatMemberStateChangeEnum stateChange)
|
||||||
{
|
{
|
||||||
var player = PlayersView.FirstOrDefault(p => p.SteamId == steamId);
|
if (!Players.ContainsKey(steamId))
|
||||||
|
|
||||||
if (player == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
player.State = (ConnectionState)stateChange;
|
var player = Players[steamId];
|
||||||
PlayersView.Remove(player);
|
Logger.Write($"{player.Name} disconnected ({(ConnectionState)stateChange}).");
|
||||||
|
player.SetConnectionState((ConnectionState)stateChange);
|
||||||
PlayerLeft?.Invoke(player);
|
PlayerLeft?.Invoke(player);
|
||||||
}
|
}
|
||||||
|
|
@@ -1,11 +1,14 @@
|
|||||||
using Sandbox.Engine.Multiplayer;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Sandbox.Engine.Multiplayer;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
namespace Torch
|
namespace Torch
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Stores player information in an observable format.
|
/// Stores player information in an observable format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class PlayerInfo : ViewModel
|
public class Player : ViewModel, IPlayer
|
||||||
{
|
{
|
||||||
private ulong _steamId;
|
private ulong _steamId;
|
||||||
private string _name;
|
private string _name;
|
||||||
@@ -23,17 +26,30 @@ namespace Torch
|
|||||||
set { _name = value; OnPropertyChanged(); }
|
set { _name = value; OnPropertyChanged(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//TODO: track identity history
|
||||||
|
public List<ulong> IdentityIds { get; } = new List<ulong>();
|
||||||
|
|
||||||
|
public DateTime LastConnected { get; private set; }
|
||||||
|
|
||||||
public ConnectionState State
|
public ConnectionState State
|
||||||
{
|
{
|
||||||
get { return _state; }
|
get { return _state; }
|
||||||
set { _state = value; OnPropertyChanged(); }
|
set { _state = value; OnPropertyChanged(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public PlayerInfo(ulong steamId)
|
public Player(ulong steamId)
|
||||||
{
|
{
|
||||||
_steamId = steamId;
|
_steamId = steamId;
|
||||||
_name = MyMultiplayer.Static.GetMemberName(steamId);
|
_name = MyMultiplayer.Static.GetMemberName(steamId);
|
||||||
_state = ConnectionState.Unknown;
|
_state = ConnectionState.Unknown;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetConnectionState(ConnectionState state)
|
||||||
|
{
|
||||||
|
if (state == ConnectionState.Connected)
|
||||||
|
LastConnected = DateTime.Now;
|
||||||
|
|
||||||
|
State = state;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -15,7 +15,7 @@ using VRage.Library.Collections;
|
|||||||
|
|
||||||
namespace Torch
|
namespace Torch
|
||||||
{
|
{
|
||||||
public class PluginManager
|
public class PluginManager : IPluginManager
|
||||||
{
|
{
|
||||||
//TODO: Disable reloading if the plugin has static elements because they prevent a full reload.
|
//TODO: Disable reloading if the plugin has static elements because they prevent a full reload.
|
||||||
|
|
||||||
|
@@ -126,12 +126,14 @@
|
|||||||
<Compile Include="Commands\ChatCommandModule.cs" />
|
<Compile Include="Commands\ChatCommandModule.cs" />
|
||||||
<Compile Include="Commands\CommandContext.cs" />
|
<Compile Include="Commands\CommandContext.cs" />
|
||||||
<Compile Include="Commands\CommandSystem.cs" />
|
<Compile Include="Commands\CommandSystem.cs" />
|
||||||
<Compile Include="ConnectionState.cs" />
|
|
||||||
<Compile Include="Logger.cs" />
|
<Compile Include="Logger.cs" />
|
||||||
|
<Compile Include="MultiplayerManager.cs" />
|
||||||
|
<Compile Include="TorchBase.cs" />
|
||||||
<Compile Include="TorchPlugin.cs" />
|
<Compile Include="TorchPlugin.cs" />
|
||||||
<Compile Include="PlayerInfo.cs" />
|
<Compile Include="Player.cs" />
|
||||||
<Compile Include="Collections\PlayerInfoCache.cs" />
|
<Compile Include="Collections\PlayerInfoCache.cs" />
|
||||||
<Compile Include="SteamService.cs" />
|
<Compile Include="SteamService.cs" />
|
||||||
|
<Compile Include="ViewModels\ChatItem.cs" />
|
||||||
<Compile Include="ViewModels\ModViewModel.cs" />
|
<Compile Include="ViewModels\ModViewModel.cs" />
|
||||||
<Compile Include="Collections\MTObservableCollection.cs" />
|
<Compile Include="Collections\MTObservableCollection.cs" />
|
||||||
<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
|
<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
|
||||||
|
111
Torch/TorchBase.cs
Normal file
111
Torch/TorchBase.cs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Sandbox;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
|
namespace Torch
|
||||||
|
{
|
||||||
|
public abstract class TorchBase : ITorchBase
|
||||||
|
{
|
||||||
|
public IPluginManager Plugins { get; protected set; }
|
||||||
|
public IMultiplayer Multiplayer { get; protected set; }
|
||||||
|
|
||||||
|
public event Action SessionLoaded;
|
||||||
|
|
||||||
|
protected void InvokeSessionLoaded()
|
||||||
|
{
|
||||||
|
SessionLoaded?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected TorchBase()
|
||||||
|
{
|
||||||
|
Plugins = new PluginManager();
|
||||||
|
Multiplayer = new MultiplayerManager(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes an action on the game thread and blocks until completion
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public void GameAction(Action action)
|
||||||
|
{
|
||||||
|
if (action == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
|
||||||
|
{
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AutoResetEvent e = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
MySandboxGame.Static.Invoke(() =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
//log
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
e.Set();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//timeout so we don't accidentally hang the server
|
||||||
|
e.WaitOne(60000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
//we need a logger :(
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queues an action for invocation on the game thread and optionally runs a callback on completion
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
/// <param name="callback"></param>
|
||||||
|
/// <param name="state"></param>
|
||||||
|
public void BeginGameAction(Action action, Action<object> callback = null, object state = null)
|
||||||
|
{
|
||||||
|
if (action == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
|
||||||
|
{
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Task.Run(() =>
|
||||||
|
{
|
||||||
|
GameAction(action);
|
||||||
|
callback?.Invoke(state);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// log
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void Start();
|
||||||
|
public abstract void Stop();
|
||||||
|
public abstract void Init();
|
||||||
|
}
|
||||||
|
}
|
@@ -1,14 +1,15 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Torch.API;
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
namespace Torch.ViewModels
|
||||||
{
|
{
|
||||||
public class ChatItemInfo : ViewModel
|
public class ChatItem : ViewModel, IChatItem
|
||||||
{
|
{
|
||||||
private PlayerInfo _sender;
|
private IPlayer _sender;
|
||||||
private string _message;
|
private string _message;
|
||||||
private DateTime _timestamp;
|
private DateTime _timestamp;
|
||||||
|
|
||||||
public PlayerInfo Sender
|
public IPlayer Player
|
||||||
{
|
{
|
||||||
get { return _sender; }
|
get { return _sender; }
|
||||||
set { _sender = value; OnPropertyChanged(); }
|
set { _sender = value; OnPropertyChanged(); }
|
||||||
@@ -20,19 +21,23 @@ namespace Torch.Server.ViewModels
|
|||||||
set { _message = value; OnPropertyChanged(); }
|
set { _message = value; OnPropertyChanged(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public DateTime Timestamp
|
public DateTime Time
|
||||||
{
|
{
|
||||||
get { return _timestamp; }
|
get { return _timestamp; }
|
||||||
set { _timestamp = value; OnPropertyChanged(); }
|
set { _timestamp = value; OnPropertyChanged(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Time => Timestamp.ToShortTimeString();
|
public string TimeString => Time.ToShortTimeString();
|
||||||
|
|
||||||
public ChatItemInfo(PlayerInfo sender, string message)
|
public ChatItem(IPlayer sender, string message, DateTime timestamp = default(DateTime))
|
||||||
{
|
{
|
||||||
_sender = sender;
|
_sender = sender;
|
||||||
_message = message;
|
_message = message;
|
||||||
|
|
||||||
|
if (timestamp == default(DateTime))
|
||||||
_timestamp = DateTime.Now;
|
_timestamp = DateTime.Now;
|
||||||
|
else
|
||||||
|
_timestamp = timestamp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user