MAJOR CHANGE: Torch can install and update its own DS installation! Full changelog: https://pastebin.com/ybqDM4HP
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@@ -19,7 +19,6 @@ using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Sandbox;
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using Torch.API;
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using VRageMath;
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using Timer = System.Timers.Timer;
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namespace Torch.Server
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@@ -31,26 +30,20 @@ namespace Torch.Server
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{
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private TorchServer _server;
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private TorchConfig _config;
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private DateTime _startTime;
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private readonly Timer _uiUpdate = new Timer
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{
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Interval = 1000,
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AutoReset = true,
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};
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public TorchUI(TorchServer server)
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{
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_config = (TorchConfig)server.Config;
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_server = server;
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InitializeComponent();
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_startTime = DateTime.Now;
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_uiUpdate.Elapsed += UiUpdate_Elapsed;
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Left = _config.WindowPosition.X;
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Top = _config.WindowPosition.Y;
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Width = _config.WindowSize.X;
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Height = _config.WindowSize.Y;
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//TODO: data binding for whole server
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DataContext = server;
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Chat.BindServer(server);
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PlayerList.BindServer(server);
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Plugins.BindServer(server);
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@@ -69,47 +62,33 @@ namespace Torch.Server
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});
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}
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private void UiUpdate_Elapsed(object sender, ElapsedEventArgs e)
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{
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UpdateUptime();
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}
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private void UpdateUptime()
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{
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var currentTime = DateTime.Now;
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var uptime = currentTime - _startTime;
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Dispatcher.Invoke(() => LabelUptime.Content = $"Uptime: {uptime.Days}d {uptime.Hours}h {uptime.Minutes}m");
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}
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private void BtnStart_Click(object sender, RoutedEventArgs e)
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{
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_startTime = DateTime.Now;
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_config.Save();
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Chat.IsEnabled = true;
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PlayerList.IsEnabled = true;
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((Button) sender).IsEnabled = false;
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BtnStop.IsEnabled = true;
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_uiUpdate.Start();
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ConfigControl.SaveConfig();
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new Thread(_server.Start).Start();
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}
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private void BtnStop_Click(object sender, RoutedEventArgs e)
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{
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_config.Save();
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Chat.IsEnabled = false;
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PlayerList.IsEnabled = false;
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((Button) sender).IsEnabled = false;
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//HACK: Uncomment when restarting is possible.
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//BtnStart.IsEnabled = true;
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_uiUpdate.Stop();
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_server.Stop();
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}
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protected override void OnClosing(CancelEventArgs e)
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{
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var newSize = new Vector2I((int)Width, (int)Height);
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var newSize = new Point((int)Width, (int)Height);
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_config.WindowSize = newSize;
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var newPos = new Vector2I((int)Left, (int)Top);
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var newPos = new Point((int)Left, (int)Top);
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_config.WindowPosition = newPos;
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_config.Save();
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@@ -124,7 +103,7 @@ namespace Torch.Server
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private void InstancePathBox_OnTextChanged(object sender, TextChangedEventArgs e)
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{
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var name = (sender as TextBox).Text;
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var name = ((TextBox)sender).Text;
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_config.InstancePath = name;
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