Add support for WPF controls in plugins and method parameters in plugin commands

This commit is contained in:
John Gross
2017-04-04 16:22:13 -07:00
parent 8bf7cd2c1a
commit 2858c35c38
32 changed files with 472 additions and 19 deletions

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins
{
public interface ITorchPlugin : IDisposable
{
Guid Id { get; }
Version Version { get; }
string Name { get; }
/// <summary>
/// Called when the game is initialized.
/// </summary>
/// <param name="torchBase"></param>
void Init(ITorchBase torchBase);
/// <summary>
/// Called after each game tick. Not thread safe, use invocation methods in <see cref="ITorchBase"/>.
/// </summary>
void Update();
}
}