Merge branch 'master' of https://github.com/TorchAPI/Torch
This commit is contained in:
@@ -68,6 +68,10 @@ namespace Torch.Managers
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/// <inheritdoc/>
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/// <inheritdoc/>
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public override void Attach()
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public override void Attach()
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{
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{
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//disable all this for now
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_log.Warn("Network intercept disabled. Some plugins may not work correctly.");
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return;
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if (_init)
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if (_init)
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return;
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return;
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@@ -362,6 +366,9 @@ namespace Torch.Managers
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/// <inheritdoc />
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/// <inheritdoc />
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public void RegisterNetworkHandler(INetworkHandler handler)
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public void RegisterNetworkHandler(INetworkHandler handler)
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{
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{
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_log.Warn($"Plugin {handler.GetType().Assembly.FullName} registered a network handler. This system no longer works. Please alert the plugin author.");
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return;
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var handlerType = handler.GetType().FullName;
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var handlerType = handler.GetType().FullName;
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var toRemove = new List<INetworkHandler>();
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var toRemove = new List<INetworkHandler>();
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foreach (var item in _networkHandlers)
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foreach (var item in _networkHandlers)
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@@ -66,7 +66,7 @@ namespace Torch.Patches
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{
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{
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if (!Game.IsDedicated && MySession.Static != null)
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if (!Game.IsDedicated && MySession.Static != null)
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ShowWorldSaveResult(tmpSnapshot.SavingSuccess);
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ShowWorldSaveResult(tmpSnapshot.SavingSuccess);
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saveTaskSource.SetResult(tmpSnapshot.SavingSuccess ? GameSaveResult.Success : GameSaveResult.FailedToSaveToDisk);
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saveTaskSource.TrySetResult(tmpSnapshot.SavingSuccess ? GameSaveResult.Success : GameSaveResult.FailedToSaveToDisk);
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});
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});
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});
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});
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return saveTaskSource.Task;
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return saveTaskSource.Task;
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@@ -4,7 +4,6 @@ using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using VRage.Game;
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namespace Torch.Utils
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namespace Torch.Utils
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{
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{
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@@ -63,10 +62,12 @@ namespace Torch.Utils
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return builder?.ToString() ?? "";
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return builder?.ToString() ?? "";
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}
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}
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private static readonly string[] _fontEnumValues = typeof(MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray();
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private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
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private static string[] _fontEnumValues;
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public static bool IsFontEnum(string str)
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public static bool IsFontEnum(string str)
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{
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{
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return _fontEnumValues.Contains(str);
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return FontEnumValues.Contains(str);
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}
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}
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}
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}
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}
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}
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