Fix network intercept and reference paths
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@@ -24,6 +24,7 @@ using VRage.Dedicated;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.Game.ModAPI;
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using VRage.Game.ObjectBuilder;
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using VRage.Game.SessionComponents;
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using VRage.Profiler;
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@@ -59,11 +60,11 @@ namespace Torch.Server
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MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
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MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
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MySessionComponentExtDebug.ForceDisable = true;
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MyPerServerSettings.AppId = 244850u;
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var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
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MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
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MyPerServerSettings.AppId = 244850;
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MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
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//MyGlobalTypeMetadata.Static.Init();
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//TODO: Allows players to filter servers for Torch in the server browser.
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//TODO: Allows players to filter servers for Torch in the server browser. Need to init Steam before this
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//SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
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}
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