Patch manager supports communicating method cancel state
Game state patch split out into a patch shim Special NS for events Core and auxillary assembly concepts Reflected manager stops working for mods/scripts
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@@ -163,14 +163,14 @@
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<Compile Include="ITorchConfig.cs" />
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<Compile Include="Managers\DependencyManagerExtensions.cs" />
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<Compile Include="Managers\DependencyProviderExtensions.cs" />
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<Compile Include="Managers\Event\EventHandlerAttribute.cs" />
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<Compile Include="Managers\Event\IEvent.cs" />
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<Compile Include="Managers\Event\IEventHandler.cs" />
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<Compile Include="Event\EventHandlerAttribute.cs" />
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<Compile Include="Event\IEvent.cs" />
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<Compile Include="Event\IEventHandler.cs" />
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<Compile Include="Managers\IChatManagerClient.cs" />
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<Compile Include="Managers\IChatManagerServer.cs" />
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<Compile Include="Managers\IDependencyManager.cs" />
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<Compile Include="Managers\IDependencyProvider.cs" />
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<Compile Include="Managers\Event\IEventManager.cs" />
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<Compile Include="Event\IEventManager.cs" />
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<Compile Include="Managers\IManager.cs" />
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<Compile Include="Managers\IMultiplayerManagerClient.cs" />
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<Compile Include="Managers\IMultiplayerManagerBase.cs" />
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