Patch manager supports communicating method cancel state

Game state patch split out into a patch shim
Special NS for events
Core and auxillary assembly concepts
Reflected manager stops working for mods/scripts
This commit is contained in:
Westin Miller
2017-10-10 02:47:45 -07:00
parent 62d73cbf96
commit 3307d2d23d
9 changed files with 187 additions and 144 deletions

View File

@@ -163,14 +163,14 @@
<Compile Include="ITorchConfig.cs" />
<Compile Include="Managers\DependencyManagerExtensions.cs" />
<Compile Include="Managers\DependencyProviderExtensions.cs" />
<Compile Include="Managers\Event\EventHandlerAttribute.cs" />
<Compile Include="Managers\Event\IEvent.cs" />
<Compile Include="Managers\Event\IEventHandler.cs" />
<Compile Include="Event\EventHandlerAttribute.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Event\IEventHandler.cs" />
<Compile Include="Managers\IChatManagerClient.cs" />
<Compile Include="Managers\IChatManagerServer.cs" />
<Compile Include="Managers\IDependencyManager.cs" />
<Compile Include="Managers\IDependencyProvider.cs" />
<Compile Include="Managers\Event\IEventManager.cs" />
<Compile Include="Event\IEventManager.cs" />
<Compile Include="Managers\IManager.cs" />
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
<Compile Include="Managers\IMultiplayerManagerBase.cs" />