move nlog config to instance and move default to resources
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@@ -1,5 +1,7 @@
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using System;
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using System.IO;
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using NLog;
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using NLog.Config;
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using NLog.Targets;
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using Torch.Utils;
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@@ -12,7 +14,6 @@ namespace Torch.Server
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{
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var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
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?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
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Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
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//Ensures that all the files are downloaded in the Torch directory.
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var workingDir = AppContext.BaseDirectory;
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var binDir = Path.Combine(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir, "DedicatedServer64");
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@@ -46,12 +47,24 @@ namespace Torch.Server
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{
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instancePath = Directory.CreateDirectory(instanceName).FullName;
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}
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var oldNlog = Path.Combine(workingDir, "NLog.config");
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var newNlog = Path.Combine(instancePath, "NLog.config");
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if (File.Exists(oldNlog))
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File.Move(oldNlog, newNlog, true);
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else if (!File.Exists(newNlog))
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using (var f = File.Create(newNlog))
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typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
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var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
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var torchCfg = Path.Combine(instancePath, "Torch.cfg");
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if (File.Exists(oldTorchCfg))
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File.Move(oldTorchCfg, torchCfg, true);
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Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
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LogManager.Configuration = new XmlLoggingConfiguration(newNlog);
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LogManager.ReconfigExistingLoggers();
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var config = Persistent<TorchConfig>.Load(torchCfg);
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config.Data.InstanceName = instanceName;
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