Client should work again
™️
This commit is contained in:
@@ -26,22 +26,19 @@ namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
private MyCommonProgramStartup _startup;
|
||||
private IMyRender _renderer;
|
||||
|
||||
protected override uint SteamAppId => 244850;
|
||||
protected override string SteamAppName => "Space Engineers";
|
||||
protected override string SteamAppName => "SpaceEngineers";
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
@@ -49,38 +46,22 @@ namespace Torch.Client
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
_startup = new MyCommonProgramStartup(RunArgs);
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
if (_startup.PerformReporting())
|
||||
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
|
||||
|
||||
_startup.PerformAutoconnect();
|
||||
if (!_startup.CheckSingleInstance())
|
||||
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
|
||||
|
||||
var appDataPath = _startup.GetAppDataPath();
|
||||
Config.InstancePath = appDataPath;
|
||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
SteamAppName);
|
||||
base.Init();
|
||||
OverrideMenus();
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
_startup.DetectSharpDxLeaksAfterRun();
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
{
|
||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||
{
|
||||
Persons = new List<MyCreditsPerson>
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
};
|
||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||
|
||||
@@ -96,12 +77,11 @@ namespace Torch.Client
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
|
||||
var window =
|
||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
||||
System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() =>
|
||||
{
|
||||
window.Text = title;
|
||||
});
|
||||
renderThread.Invoke(() => { window.Text = title; });
|
||||
}
|
||||
|
||||
public override void Restart()
|
||||
@@ -109,4 +89,4 @@ namespace Torch.Client
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user