Client should work again
™️
This commit is contained in:
@@ -18,6 +18,7 @@ namespace Torch.Client
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{
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public const string SpaceEngineersBinaries = "Bin64";
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private static string _spaceEngInstallAlias = null;
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public static string SpaceEngineersInstallAlias
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{
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get
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@@ -26,7 +27,8 @@ namespace Torch.Client
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if (_spaceEngInstallAlias == null)
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{
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// ReSharper disable once AssignNullToNotNullAttribute
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_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
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_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
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"SpaceEngineersAlias");
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}
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return _spaceEngInstallAlias;
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}
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@@ -52,16 +54,20 @@ namespace Torch.Client
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{
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AllocConsole();
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#endif
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if (!TorchLauncher.IsTorchWrapped())
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{
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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// Early config: Resolve SE install directory.
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if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
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SetupSpaceEngInstallAlias();
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using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
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{
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RunClient();
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TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
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Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
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return;
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}
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RunClient();
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#if DEBUG
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}
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finally
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@@ -77,7 +83,8 @@ namespace Torch.Client
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// TODO look at Steam/config/Config.VDF? Has alternate directories.
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var steamDir =
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Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
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Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
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null) as string;
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if (steamDir != null)
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{
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spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
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@@ -97,7 +104,8 @@ namespace Torch.Client
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{
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if (dialog.ShowDialog() != DialogResult.OK)
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{
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var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
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var ex = new FileNotFoundException(
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"Unable to find the Space Engineers install directory, aborting");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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@@ -113,7 +121,8 @@ namespace Torch.Client
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}
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if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
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{
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var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
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var ex = new IOException(
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$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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@@ -121,7 +130,8 @@ namespace Torch.Client
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string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
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if (!File.Exists(junctionVerify))
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{
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var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
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var ex = new FileNotFoundException(
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$"Junction link is not working. File {junctionVerify} does not exist");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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@@ -153,7 +163,7 @@ namespace Torch.Client
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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var ex = (Exception) e.ExceptionObject;
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_log.Error(ex);
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LogManager.Flush();
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MessageBox.Show(ex.StackTrace, ex.Message);
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@@ -26,11 +26,8 @@ namespace Torch.Client
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{
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public class TorchClient : TorchBase, ITorchClient
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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protected override uint SteamAppId => 244850;
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protected override string SteamAppName => "Space Engineers";
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protected override string SteamAppName => "SpaceEngineers";
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public TorchClient()
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{
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@@ -49,29 +46,13 @@ namespace Torch.Client
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Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
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MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
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Log.Info("Initializing Torch Client");
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_startup = new MyCommonProgramStartup(RunArgs);
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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if (_startup.PerformReporting())
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throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
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var appDataPath = _startup.GetAppDataPath();
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Config.InstancePath = appDataPath;
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Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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SteamAppName);
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base.Init();
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OverrideMenus();
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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public override void Destroy()
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{
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base.Destroy();
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_startup.DetectSharpDxLeaksAfterRun();
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}
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private void OverrideMenus()
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{
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var credits = new MyCreditsDepartment("Torch Developed By")
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@@ -96,12 +77,11 @@ namespace Torch.Client
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BindingFlags.Instance | BindingFlags.NonPublic);
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if (renderWindowField == null)
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return;
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var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
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var window =
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renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
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System.Windows.Forms.Form;
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if (window != null)
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renderThread.Invoke(() =>
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{
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window.Text = title;
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});
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renderThread.Invoke(() => { window.Text = title; });
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}
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public override void Restart()
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