Add Reserved slot and "Auto Detect Dependencies" to config ui plus Torch reserve management oversees all (#269)
* Add server description to config uI and adjusted the mod blocks to fit * Added checkbox for "Auto detect dependencies" and Reserved players slot. * Torch reserved slot management is now main and will scan sededi also to match steamid making new config ui addition usable
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@@ -219,7 +219,8 @@ namespace Torch.Server.Managers
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_log.Warn($"Rejecting user {info.SteamID} because they are not whitelisted in Torch.cfg.");
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internalAuth = JoinResult.NotInGroup;
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}
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else if (config.EnableReservedSlots && config.ReservedPlayers.Contains(info.SteamID))
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else if (config.EnableReservedSlots && (config.ReservedPlayers.Contains(info.SteamID) ||
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MySandboxGame.ConfigDedicated.Reserved.Contains(info.SteamID)))
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internalAuth = JoinResult.OK;
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//Admins can bypass member limit
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else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
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@@ -77,6 +77,8 @@ namespace Torch.Server.ViewModels
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public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
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public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
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private List<ulong> _mods = new List<ulong>();
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public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
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@@ -94,6 +96,8 @@ namespace Torch.Server.ViewModels
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public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
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public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
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public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
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public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
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@@ -90,6 +90,7 @@
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<Label Content="Server Password"/>
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<TextBox Text="{Binding Password}" Width="160"/>
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<CheckBox IsChecked="{Binding PauseGameWhenEmpty}" Content="Pause When Empty" Margin="3" />
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<CheckBox IsChecked="{Binding AutodetectDependencies}" Content="Auto Detect Dependencies" Margin="3" />
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</StackPanel>
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<StackPanel Grid.Column="1" Margin="3">
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<Label Content="Mods" />
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@@ -109,6 +110,19 @@
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<TextBox Text="{Binding Administrators, Converter={StaticResource ListConverterString}}"
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Margin="3"
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Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" />
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<Label Content="Reserved Players" />
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<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
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Style="{StaticResource ValidatedTextBox}">
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<TextBox.Text>
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<Binding Path="Reserved" UpdateSourceTrigger="PropertyChanged"
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ValidatesOnDataErrors="True" NotifyOnValidationError="True"
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Converter="{StaticResource ListConverterUInt64}">
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<Binding.ValidationRules>
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<validationRules:ListConverterValidationRule Type="system:UInt64" />
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</Binding.ValidationRules>
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</Binding>
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</TextBox.Text>
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</TextBox>
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<Label Content="Banned Players" />
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<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
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Style="{StaticResource ValidatedTextBox}">
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