Fixes a stupid problem with the DS multiplayer not checking if a
player is already registered. (#69)
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@@ -337,6 +337,7 @@ namespace Torch.Managers
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private void UserAccepted(ulong steamId)
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{
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_members.Remove(steamId);
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typeof(MyDedicatedServerBase).GetMethod("UserAccepted", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId});
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var vm = new PlayerViewModel(steamId) {State = ConnectionState.Connected};
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Log.Info($"Player {vm.Name} joined ({vm.SteamId})");
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