Hotfix for save issues
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@@ -67,6 +67,7 @@ namespace Torch.Server
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public override void Init()
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{
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Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
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MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
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base.Init();
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MyPerGameSettings.SendLogToKeen = false;
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@@ -77,8 +78,6 @@ namespace Torch.Server
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MySessionComponentExtDebug.ForceDisable = true;
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MyPerServerSettings.AppId = 244850;
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MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
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MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
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InvokeBeforeRun();
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MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
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@@ -143,6 +142,8 @@ namespace Torch.Server
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VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
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base.Start();
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//Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
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MySandboxGame.IsReloading = true;
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runInternal.Invoke(null, null);
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MySandboxGame.Log.Close();
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