Publictest (#335)
* Fix compiler errors * Fix Jenkins * Build public test as Release * Fix more things * Oops * Remove obsolete code * Fix GameStatePatchShim
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@@ -31,7 +31,7 @@ namespace Torch.Server
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private const string RUNSCRIPT = @"force_install_dir ../
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login anonymous
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app_update 298740
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app_update 298740 -beta publictest -betapassword nt8WuDw9kdvE validate
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quit";
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private TorchConfig _config;
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@@ -198,16 +198,6 @@ namespace Torch.Server.Managers
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public void SaveConfig()
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{
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var cf = Torch.Config as TorchConfig;
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if (cf?.ReservedPlayers?.Count > 0)
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{
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foreach (var res in cf.ReservedPlayers)
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{
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if (!DedicatedConfig.Reserved.Contains(res))
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DedicatedConfig.Reserved.Add(res);
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}
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}
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DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
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Log.Info("Saved dedicated config.");
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48
Torch.Server/Patches/WorldLoadExceptionPatch.cs
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48
Torch.Server/Patches/WorldLoadExceptionPatch.cs
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using NLog;
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using Sandbox;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager.MSIL;
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namespace Torch.Patches
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{
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/// <summary>
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/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
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/// </summary>
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[PatchShim]
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public static class WorldLoadExceptionPatch
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{
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private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
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public static void Patch(PatchContext ctx)
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{
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ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
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.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
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}
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private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
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{
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var msil = method.ToList();
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for (var i = 0; i < msil.Count; i++)
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{
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if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
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continue;
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for (; i < msil.Count; i++)
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{
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if (msil[i].OpCode != OpCodes.Leave)
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continue;
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msil[i] = new MsilInstruction(OpCodes.Rethrow);
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break;
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}
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}
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return msil;
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}
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}
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}
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@@ -208,15 +208,8 @@
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<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
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<Private>False</Private>
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<Reference Include="VRage.Platform.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@@ -257,6 +250,7 @@
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<Compile Include="NativeMethods.cs" />
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<Compile Include="Initializer.cs" />
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<Compile Include="Patches\PromotePatch.cs" />
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<Compile Include="Patches\WorldLoadExceptionPatch.cs" />
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<Compile Include="Properties\Annotations.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TorchConfig.cs" />
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@@ -109,10 +109,6 @@ namespace Torch.Server
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public string LastUsedTheme { get; set; } = "Torch Theme";
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//TODO: REMOVE ME BY JULY 2019
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[Obsolete("Use vanilla reserved slot config")]
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public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
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//Prevent reserved players being written to disk, but allow it to be read
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//remove this when ReservedPlayers is removed
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private bool ShouldSerializeReservedPlayers() => false;
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@@ -27,6 +27,7 @@ using VRage;
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using VRage.Dedicated;
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using VRage.Dedicated.RemoteAPI;
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using VRage.GameServices;
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using VRage.Scripting;
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using VRage.Steam;
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using Timer = System.Threading.Timer;
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