Tweak client join validation

This commit is contained in:
Brant Martin
2018-02-15 11:14:57 -05:00
parent f19fd84f1d
commit 444da941c9

View File

@@ -196,19 +196,29 @@ namespace Torch.Server.Managers
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
CommitVerdict(info.SteamID, JoinResult.KickedRecently);
else if (info.SteamResponse != JoinResult.OK)
CommitVerdict(info.SteamID, info.SteamResponse);
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
CommitVerdict(info.SteamID, JoinResult.OK);
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount + 1 > MyMultiplayer.Static.MemberLimit)
CommitVerdict(info.SteamID, JoinResult.ServerFull);
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
CommitVerdict(info.SteamID, JoinResult.OK);
else if (info.SteamResponse == JoinResult.OK)
{
//Admins can bypass member limit
if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
CommitVerdict(info.SteamID, JoinResult.OK);
//Server counts as a client, so subtract 1 from MemberCount
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount - 1 >= MyMultiplayer.Static.MemberLimit)
CommitVerdict(info.SteamID, JoinResult.ServerFull);
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
CommitVerdict(info.SteamID, JoinResult.OK);
else
{
if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
CommitVerdict(info.SteamID, JoinResult.OK);
else
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
}
}
else
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
CommitVerdict(info.SteamID, info.SteamResponse);
return;
}