get rid of old ci files
This commit is contained in:
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
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# Torch 1.1.229.265
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* Features
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- Added more lenient version parsing for plugins (v#.# should work)
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- Added countdown option to restart command (!restart [seconds])
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* Fixes
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- General fixes to work with the latest SE version
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- Fixed config changes not saving
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- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
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# Torch 1.1.207.7
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* Notes
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- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
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* Features
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- Plugins, Torch, and the DS can now all update automatically
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- Changed command prefix to !
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- Added manual save command (thanks to Maldark)
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- Added restart command
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- Improved instance creation: now creates an entire skeleton instance with blank config
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- Added instance name to console title
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* Fixes
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- Optimized UI so it's snappier and freezes less often
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- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
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- Fixed chat window so it automatically scrolls down
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# Torch 1.0.182.329
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* Improved logging, logs now to go the Logs folder and aren't deleted on start
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* Fixed chat tab not enabling with -autostart
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* Fixed player list
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* Watchdog time-out is now configurable in TorchConfig.xml
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* Fixed infinario log spam
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* Fixed crash when sending empty message from chat tab
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* Fixed permissions on Torch commands
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||||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
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|
@@ -1,5 +0,0 @@
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$buildSalt = $Env:BUILD_NUMBER
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$branchName = $Env:BRANCH_NAME
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||||||
$gitSimpleVersion = git describe --tags --abbrev=0
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$simpleVersionStandard = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value}
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Write-Host "$simpleVersionStandard.$buildSalt"
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|
@@ -1,26 +0,0 @@
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pushd
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|
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$steamData = "C:/Steam/Data/"
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$steamCMDPath = "C:/Steam/steamcmd/"
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||||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
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||||||
|
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if (!(Test-Path $steamData)) {
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mkdir "$steamData"
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}
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if (!(Test-Path $steamCMDPath)) {
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if (!(Test-Path $steamCMDZip)) {
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Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
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}
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Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath
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}
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& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
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$dataPath = $steamData.Replace("/", "\");
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|
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$contentPath = "$dataPath\Content";
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|
||||||
if (Test-Path $contentPath) {
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|
||||||
Remove-Item -LiteralPath $contentPath -Force -Recurse
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|
||||||
}
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|
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|
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cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64
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popd
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|
55
Jenkinsfile
vendored
55
Jenkinsfile
vendored
@@ -1,55 +0,0 @@
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def packageAndArchive(buildMode, packageName) {
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zipFile = "bin\\${packageName}.zip"
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packageDir = "publish"
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bat 'powershell -Command { Compress-Archive -Path ${packageDir}\\* -DestinationPath ${zipFile} }'
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archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
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}
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node('windows') {
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stage('Checkout') {
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checkout scm
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bat 'git pull https://github.com/TorchAPI/Torch/ ${env.BRANCH_NAME} --tags'
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}
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stage('Acquire SE') {
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bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
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}
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stage('Build') {
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dotnetVersion = bat(returnStdout: true, script: '@powershell -NonInteractive -NoLogo -NoProfile -File Jenkins/get-version.ps1').trim()
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infoVersion = "${dotnetVersion}-${env.BRANCH_NAME}"
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currentBuild.description = infoVersion
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bat 'dotnet publish .\\Torch.Server\\Torch.Server.csproj -p:PackageVersion=${dotnetVersion} -p:InformationalVersion=${infoVersion} --self-contained -f net6-windows -r win-x64 -c Release -o .\\publish\\'
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}
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stage('Archive') {
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//archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
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packageAndArchive(buildMode, "torch-server")
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/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
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}
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/* Disabled because they fail builds more often than they detect actual problems
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stage('Test') {
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bat 'IF NOT EXIST reports MKDIR reports'
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bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
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step([
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$class: 'XUnitBuilder',
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thresholdMode: 1,
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thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
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tools: [[
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$class: 'XUnitDotNetTestType',
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deleteOutputFiles: true,
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failIfNotNew: true,
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pattern: 'reports/*.xml',
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skipNoTestFiles: false,
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stopProcessingIfError: true
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]]
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])
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}
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*/
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}
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@@ -1,13 +0,0 @@
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:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
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@echo off
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set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
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cd %~dp0
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mklink /J GameBinaries "%path%"
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if errorlevel 1 goto Error
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echo Done! You can now open the Torch solution without issue.
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goto End
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:Error
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echo An error occured creating the symlink.
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:End
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pause
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@@ -1,17 +0,0 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("Torch Client Tests")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Torch")]
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||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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|
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#if DEBUG
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[assembly: AssemblyConfiguration("Debug")]
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||||||
#else
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[assembly: AssemblyConfiguration("Release")]
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||||||
#endif
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|
@@ -1,51 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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||||||
<TargetFramework>net461</TargetFramework>
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||||||
<NoWarn>1591,0649</NoWarn>
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|
||||||
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
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||||||
<Product>Torch</Product>
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<Copyright>Copyright © Torch API 2017</Copyright>
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||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugType>full</DebugType>
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||||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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||||||
<DebugType>pdbonly</DebugType>
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<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
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||||||
</PropertyGroup>
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||||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
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||||||
<ItemGroup>
|
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||||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
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||||||
<PackageReference Include="NLog" Version="4.4.12" />
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|
||||||
<PackageReference Include="xunit" Version="2.2.0" />
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|
||||||
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
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|
||||||
<PackageReference Include="xunit.assert" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.core" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.runner.console" Version="2.2.0">
|
|
||||||
<PrivateAssets>all</PrivateAssets>
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|
||||||
</PackageReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
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|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
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|
@@ -1,94 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Torch.Client;
|
|
||||||
using Torch.Tests;
|
|
||||||
using Torch.Utils;
|
|
||||||
using Xunit;
|
|
||||||
|
|
||||||
namespace Torch.Client.Tests
|
|
||||||
{
|
|
||||||
public class TorchClientReflectionTest
|
|
||||||
{
|
|
||||||
static TorchClientReflectionTest()
|
|
||||||
{
|
|
||||||
TestUtils.Init();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ReflectionTestManager _manager;
|
|
||||||
|
|
||||||
private static ReflectionTestManager Manager()
|
|
||||||
{
|
|
||||||
if (_manager != null)
|
|
||||||
return _manager;
|
|
||||||
|
|
||||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Events => Manager().Events;
|
|
||||||
|
|
||||||
#region Binding
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Getters))]
|
|
||||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Setters))]
|
|
||||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Invokers))]
|
|
||||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(MemberInfo))]
|
|
||||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Events))]
|
|
||||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
</configuration>
|
|
@@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers;
|
|
||||||
|
|
||||||
namespace Torch.Client.Manager
|
|
||||||
{
|
|
||||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
|
||||||
{
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
base.Attach();
|
|
||||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,95 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Client.Manager
|
|
||||||
{
|
|
||||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
|
||||||
{
|
|
||||||
/// <inheritdoc />
|
|
||||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void PromoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
|
||||||
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void DemoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
|
||||||
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
|
||||||
{
|
|
||||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public bool IsBanned(ulong steamId) => false;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong> PlayerKicked
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, bool> PlayerBanned
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
base.Attach();
|
|
||||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,194 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using NLog;
|
|
||||||
using Torch.Utils;
|
|
||||||
using MessageBox = System.Windows.MessageBox;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public static class Program
|
|
||||||
{
|
|
||||||
public const string SpaceEngineersBinaries = "Bin64";
|
|
||||||
private static string _spaceEngInstallAlias = null;
|
|
||||||
|
|
||||||
public static string SpaceEngineersInstallAlias
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
|
||||||
if (_spaceEngInstallAlias == null)
|
|
||||||
{
|
|
||||||
// ReSharper disable once AssignNullToNotNullAttribute
|
|
||||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
|
||||||
"SpaceEngineersAlias");
|
|
||||||
}
|
|
||||||
return _spaceEngInstallAlias;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
|
||||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
|
||||||
|
|
||||||
public const string ConfigName = "Torch.cfg";
|
|
||||||
|
|
||||||
private static Logger _log = LogManager.GetLogger("Torch");
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[DllImport("kernel32.dll")]
|
|
||||||
private static extern void AllocConsole();
|
|
||||||
[DllImport("kernel32.dll")]
|
|
||||||
private static extern void FreeConsole();
|
|
||||||
#endif
|
|
||||||
public static void Main(string[] args)
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
try
|
|
||||||
{
|
|
||||||
AllocConsole();
|
|
||||||
#endif
|
|
||||||
if (!TorchLauncher.IsTorchWrapped())
|
|
||||||
{
|
|
||||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
|
||||||
|
|
||||||
// Early config: Resolve SE install directory.
|
|
||||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
|
||||||
SetupSpaceEngInstallAlias();
|
|
||||||
|
|
||||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
|
||||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
RunClient();
|
|
||||||
#if DEBUG
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
FreeConsole();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetupSpaceEngInstallAlias()
|
|
||||||
{
|
|
||||||
string spaceEngineersDirectory = null;
|
|
||||||
|
|
||||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
|
||||||
var steamDir =
|
|
||||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
|
||||||
null) as string;
|
|
||||||
if (steamDir != null)
|
|
||||||
{
|
|
||||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
|
||||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
|
||||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
|
||||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
|
||||||
spaceEngineersDirectory = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (spaceEngineersDirectory == null)
|
|
||||||
{
|
|
||||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
|
||||||
{
|
|
||||||
Description = "Please select the SpaceEngineers installation folder"
|
|
||||||
};
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (dialog.ShowDialog() != DialogResult.OK)
|
|
||||||
{
|
|
||||||
var ex = new FileNotFoundException(
|
|
||||||
"Unable to find the Space Engineers install directory, aborting");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
spaceEngineersDirectory = dialog.SelectedPath;
|
|
||||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
|
||||||
break;
|
|
||||||
if (MessageBox.Show(
|
|
||||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
|
||||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
|
||||||
break;
|
|
||||||
} while (true); // Repeat until they confirm.
|
|
||||||
}
|
|
||||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
|
||||||
{
|
|
||||||
var ex = new IOException(
|
|
||||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
|
||||||
if (!File.Exists(junctionVerify))
|
|
||||||
{
|
|
||||||
var ex = new FileNotFoundException(
|
|
||||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool JunctionLink(string linkName, string targetDir)
|
|
||||||
{
|
|
||||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
|
||||||
{
|
|
||||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
|
||||||
UseShellExecute = false,
|
|
||||||
RedirectStandardOutput = true,
|
|
||||||
StandardOutputEncoding = Encoding.ASCII
|
|
||||||
};
|
|
||||||
Process cmd = Process.Start(junctionLinkProc);
|
|
||||||
// ReSharper disable once PossibleNullReferenceException
|
|
||||||
while (!cmd.HasExited)
|
|
||||||
{
|
|
||||||
string line = cmd.StandardOutput.ReadLine();
|
|
||||||
if (!string.IsNullOrWhiteSpace(line))
|
|
||||||
_log.Info(line);
|
|
||||||
Thread.Sleep(100);
|
|
||||||
}
|
|
||||||
if (cmd.ExitCode != 0)
|
|
||||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
|
||||||
return cmd.ExitCode == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
|
||||||
{
|
|
||||||
var ex = (Exception) e.ExceptionObject;
|
|
||||||
_log.Error(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
||||||
private static void RunClient()
|
|
||||||
{
|
|
||||||
var client = new TorchClient();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
client.Init();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
|
||||||
_log.Fatal(e);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
client.Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Client")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Torch.Client.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,117 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Torch.Client.Properties {
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default {
|
|
||||||
get {
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,7 +0,0 @@
|
|||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
@@ -1,122 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net461</TargetFramework>
|
|
||||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
||||||
<AssemblyTitle>Torch Client</AssemblyTitle>
|
|
||||||
<Product>Torch</Product>
|
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
|
|
||||||
<Prefer32Bit>true</Prefer32Bit>
|
|
||||||
<UseWPF>true</UseWPF>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
|
|
||||||
<NoWarn>1591</NoWarn>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
|
|
||||||
<PackageReference Include="NLog" Version="4.4.12" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Game">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.Game">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Windows.Forms" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
<Reference Include="System.Xaml" />
|
|
||||||
<Reference Include="VRage">
|
|
||||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game.XmlSerializers">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Library">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render11">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Steam">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="WindowsBase" />
|
|
||||||
<Reference Include="PresentationCore" />
|
|
||||||
<Reference Include="PresentationFramework" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="torchicon.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@@ -1,92 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Windows;
|
|
||||||
using Sandbox;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Engine.Platform;
|
|
||||||
using Sandbox.Game;
|
|
||||||
using SpaceEngineers.Game;
|
|
||||||
using VRage.Steam;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.API.Session;
|
|
||||||
using Torch.Client.Manager;
|
|
||||||
using Torch.Client.UI;
|
|
||||||
using Torch.Session;
|
|
||||||
using VRage;
|
|
||||||
using VRage.FileSystem;
|
|
||||||
using VRage.GameServices;
|
|
||||||
using VRageRender;
|
|
||||||
using VRageRender.ExternalApp;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchClient : TorchBase, ITorchClient
|
|
||||||
{
|
|
||||||
protected override uint SteamAppId => 244850;
|
|
||||||
protected override string SteamAppName => "SpaceEngineers";
|
|
||||||
|
|
||||||
public TorchClient()
|
|
||||||
{
|
|
||||||
Config = new TorchClientConfig();
|
|
||||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
|
||||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
|
||||||
? new MultiplayerManagerLobby(this)
|
|
||||||
: null);
|
|
||||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
|
||||||
? new MultiplayerManagerClient(this)
|
|
||||||
: null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
|
||||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
|
||||||
Log.Info("Initializing Torch Client");
|
|
||||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
|
||||||
SteamAppName);
|
|
||||||
base.Init();
|
|
||||||
OverrideMenus();
|
|
||||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OverrideMenus()
|
|
||||||
{
|
|
||||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
|
||||||
{
|
|
||||||
Persons = new List<MyCreditsPerson>
|
|
||||||
{
|
|
||||||
new MyCreditsPerson("THE TORCH TEAM"),
|
|
||||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
|
||||||
|
|
||||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetRenderWindowTitle(string title)
|
|
||||||
{
|
|
||||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
|
||||||
if (renderThread == null)
|
|
||||||
return;
|
|
||||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
|
||||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
|
||||||
if (renderWindowField == null)
|
|
||||||
return;
|
|
||||||
var window =
|
|
||||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
|
||||||
System.Windows.Forms.Form;
|
|
||||||
if (window != null)
|
|
||||||
renderThread.Invoke(() => { window.Text = title; });
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Restart()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchClientConfig : ITorchConfig
|
|
||||||
{
|
|
||||||
// How do we want to handle client side config? It's radically different than the server.
|
|
||||||
public bool GetPluginUpdates { get; set; } = false;
|
|
||||||
public bool GetTorchUpdates { get; set; } = false;
|
|
||||||
public string InstanceName { get; set; } = "TorchClient";
|
|
||||||
public string InstancePath { get; set; }
|
|
||||||
public bool NoUpdate { get; set; } = true;
|
|
||||||
public List<string> Plugins { get; set; }
|
|
||||||
public bool ShouldUpdatePlugins { get; } = false;
|
|
||||||
public bool ShouldUpdateTorch { get; } = false;
|
|
||||||
public int TickTimeout { get; set; }
|
|
||||||
public bool Autostart { get; set; } = false;
|
|
||||||
public bool ForceUpdate { get; set; } = false;
|
|
||||||
public bool NoGui { get; set; } = false;
|
|
||||||
public bool RestartOnCrash { get; set; } = false;
|
|
||||||
public string WaitForPID { get; set; } = null;
|
|
||||||
public string ChatName { get; set; }
|
|
||||||
public string ChatColor { get; set; }
|
|
||||||
|
|
||||||
public bool Save(string path = null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,63 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using Sandbox.Gui;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchConsoleScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
private MyGuiControlTextbox _textBox;
|
|
||||||
|
|
||||||
public override string GetFriendlyName()
|
|
||||||
{
|
|
||||||
return "Torch Console";
|
|
||||||
}
|
|
||||||
|
|
||||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
|
||||||
{
|
|
||||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
|
||||||
Size = new Vector2(0.5f);
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
Elements.Clear();
|
|
||||||
Elements.Add(new MyGuiControlLabel
|
|
||||||
{
|
|
||||||
Text = "Torch Console",
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
|
||||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
|
||||||
});
|
|
||||||
|
|
||||||
Controls.Clear();
|
|
||||||
_textBox = new MyGuiControlTextbox
|
|
||||||
{
|
|
||||||
BorderEnabled = false,
|
|
||||||
Enabled = true,
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
|
||||||
Position = new Vector2(-0.5f)
|
|
||||||
};
|
|
||||||
Controls.Add(_textBox);
|
|
||||||
|
|
||||||
var pistonBtn = new MyGuiControlImageButton
|
|
||||||
{
|
|
||||||
Name = "TorchButton",
|
|
||||||
Text = "Torch",
|
|
||||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
|
||||||
Visible = true,
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
|
||||||
};
|
|
||||||
|
|
||||||
Controls.Add(pistonBtn);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,38 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchSettingsScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
public override string GetFriendlyName() => "Torch Settings";
|
|
||||||
|
|
||||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
|
||||||
{
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
|
||||||
var pluginList = new MyGuiControlListbox
|
|
||||||
{
|
|
||||||
VisibleRowsCount = 10,
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
|
||||||
{
|
|
||||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
|
||||||
}
|
|
||||||
Controls.Add(pluginList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,56 +0,0 @@
|
|||||||
#pragma warning disable 618
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Engine.Utils;
|
|
||||||
using Sandbox.Game;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using Sandbox.Gui;
|
|
||||||
using SpaceEngineers.Game.GUI;
|
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
|
||||||
{
|
|
||||||
#pragma warning disable 169
|
|
||||||
[ReflectedGetter(Name = "m_elementGroup")]
|
|
||||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
|
||||||
#pragma warning restore 169
|
|
||||||
|
|
||||||
public TorchMainMenuScreen() : this(false)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public TorchMainMenuScreen(bool pauseGame)
|
|
||||||
: base(pauseGame)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
|
|
||||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
|
||||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
|
||||||
|
|
||||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
|
||||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
|
||||||
Controls.Add(myGuiControlButton);
|
|
||||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
|
||||||
{
|
|
||||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,49 +0,0 @@
|
|||||||
using Sandbox;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRage;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchNavScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
private MyGuiControlElementGroup _elementGroup;
|
|
||||||
|
|
||||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
|
||||||
{
|
|
||||||
EnabledBackgroundFade = true;
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
_elementGroup = new MyGuiControlElementGroup();
|
|
||||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
|
||||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
|
||||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
|
||||||
var num = 0;
|
|
||||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
|
||||||
{
|
|
||||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
|
||||||
}, GuiSounds.MouseClick, 1f, null);
|
|
||||||
Controls.Add(myGuiControlButton);
|
|
||||||
_elementGroup.Add(myGuiControlButton);
|
|
||||||
CloseButtonEnabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
|
||||||
{
|
|
||||||
foreach (MyGuiControlBase current in _elementGroup)
|
|
||||||
if (current.HasFocus && obj.SelectedElement != current)
|
|
||||||
FocusedControl = obj.SelectedElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string GetFriendlyName() => "Torch";
|
|
||||||
|
|
||||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,25 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchSettingsScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
|
||||||
new Vector2(0.35875f, 0.558333337f))
|
|
||||||
{
|
|
||||||
EnabledBackgroundFade = true;
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override string GetFriendlyName() => "Torch Settings";
|
|
||||||
|
|
||||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
</configuration>
|
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@@ -12,7 +12,6 @@ EndProject
|
|||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}"
|
||||||
ProjectSection(SolutionItems) = preProject
|
ProjectSection(SolutionItems) = preProject
|
||||||
NLog.config = NLog.config
|
NLog.config = NLog.config
|
||||||
Jenkinsfile = Jenkinsfile
|
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\Torch.Tests.csproj", "{C3C8B671-6AD1-44AA-A8DA-E0C0DC0FEDF5}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\Torch.Tests.csproj", "{C3C8B671-6AD1-44AA-A8DA-E0C0DC0FEDF5}"
|
||||||
|
@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Target Name="TransformOnBuild">
|
|
||||||
<ItemGroup>
|
|
||||||
<TemplatePaths Include="@(None)" Condition="'%(None.Generator)' == 'TextTemplatingFileGenerator'" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Exec Command=""$(SolutionDir)\packages\Mono.TextTransform.1.0.0\tools\TextTransform.exe" "%(TemplatePaths.FullPath)"" Condition="'%(TemplatePaths.Identity)' != ''"/>
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
65
appveyor.yml
65
appveyor.yml
@@ -1,65 +0,0 @@
|
|||||||
version: 1.0.{build}-{branch}
|
|
||||||
pull_requests:
|
|
||||||
do_not_increment_build_number: true
|
|
||||||
branches:
|
|
||||||
only:
|
|
||||||
- master
|
|
||||||
skip_tags: true
|
|
||||||
image: Visual Studio 2022
|
|
||||||
configuration: Release
|
|
||||||
platform: x64
|
|
||||||
shallow_clone: true
|
|
||||||
assembly_info:
|
|
||||||
patch: true
|
|
||||||
file: '**\AssemblyVersion.*'
|
|
||||||
assembly_version: '{version}'
|
|
||||||
assembly_file_version: '{version}'
|
|
||||||
assembly_informational_version: v{version}
|
|
||||||
install:
|
|
||||||
- pwsh: >-
|
|
||||||
$steamData = "c:/steam/dedi/"
|
|
||||||
|
|
||||||
$steamCMDPath = "c:/steam/cmd/"
|
|
||||||
|
|
||||||
$steamCMDZip = "steamcmd.zip"
|
|
||||||
|
|
||||||
if (!(Test-Path $steamData)) {
|
|
||||||
mkdir "$steamData"
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(Test-Path $steamCMDPath)) {
|
|
||||||
if (!(Test-Path $steamCMDZip)) {
|
|
||||||
Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
|
|
||||||
}
|
|
||||||
Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
|
||||||
|
|
||||||
$dataPath = $steamData.Replace("/", "\");
|
|
||||||
$contentPath = "$dataPath\Content";
|
|
||||||
if (Test-Path $contentPath) {
|
|
||||||
Remove-Item -LiteralPath $contentPath -Force -Recurse
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64
|
|
||||||
cache:
|
|
||||||
- c:\steam\dedi\
|
|
||||||
- c:\steam\cmd\
|
|
||||||
build_script:
|
|
||||||
- pwsh: >-
|
|
||||||
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
|
|
||||||
|
|
||||||
Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
|
|
||||||
artifacts:
|
|
||||||
- path: torch-server.zip
|
|
||||||
deploy:
|
|
||||||
- provider: GitHub
|
|
||||||
tag: v$(appveyor_build_version)
|
|
||||||
release: Torch - v$(appveyor_build_version)
|
|
||||||
auth_token:
|
|
||||||
secure: IOhwzgIpj85iHitQBiH4chKPL9fXAinEnqUcbZk0ANhfTmdUFh74ko7Bt7LoSJFy
|
|
||||||
artifact: torch-server.zip
|
|
||||||
on:
|
|
||||||
branch: master
|
|
Reference in New Issue
Block a user