get rid of old ci files

This commit is contained in:
zznty
2022-10-09 17:54:36 +07:00
parent c5c8e527da
commit 44dd0805e2
30 changed files with 0 additions and 1421 deletions

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@@ -1,33 +0,0 @@
# Torch 1.1.229.265
* Features
- Added more lenient version parsing for plugins (v#.# should work)
- Added countdown option to restart command (!restart [seconds])
* Fixes
- General fixes to work with the latest SE version
- Fixed config changes not saving
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
# Torch 1.1.207.7
* Notes
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
* Features
- Plugins, Torch, and the DS can now all update automatically
- Changed command prefix to !
- Added manual save command (thanks to Maldark)
- Added restart command
- Improved instance creation: now creates an entire skeleton instance with blank config
- Added instance name to console title
* Fixes
- Optimized UI so it's snappier and freezes less often
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
- Fixed chat window so it automatically scrolls down
# Torch 1.0.182.329
* Improved logging, logs now to go the Logs folder and aren't deleted on start
* Fixed chat tab not enabling with -autostart
* Fixed player list
* Watchdog time-out is now configurable in TorchConfig.xml
* Fixed infinario log spam
* Fixed crash when sending empty message from chat tab
* Fixed permissions on Torch commands
* Changed plugin StoragePath to the current instance path (per-instance configs)

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$buildSalt = $Env:BUILD_NUMBER
$branchName = $Env:BRANCH_NAME
$gitSimpleVersion = git describe --tags --abbrev=0
$simpleVersionStandard = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value}
Write-Host "$simpleVersionStandard.$buildSalt"

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@@ -1,26 +0,0 @@
pushd
$steamData = "C:/Steam/Data/"
$steamCMDPath = "C:/Steam/steamcmd/"
$steamCMDZip = "C:/Steam/steamcmd.zip"
if (!(Test-Path $steamData)) {
mkdir "$steamData"
}
if (!(Test-Path $steamCMDPath)) {
if (!(Test-Path $steamCMDZip)) {
Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
}
Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath
}
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
$dataPath = $steamData.Replace("/", "\");
$contentPath = "$dataPath\Content";
if (Test-Path $contentPath) {
Remove-Item -LiteralPath $contentPath -Force -Recurse
}
cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64
popd

55
Jenkinsfile vendored
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@@ -1,55 +0,0 @@
def packageAndArchive(buildMode, packageName) {
zipFile = "bin\\${packageName}.zip"
packageDir = "publish"
bat 'powershell -Command { Compress-Archive -Path ${packageDir}\\* -DestinationPath ${zipFile} }'
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
}
node('windows') {
stage('Checkout') {
checkout scm
bat 'git pull https://github.com/TorchAPI/Torch/ ${env.BRANCH_NAME} --tags'
}
stage('Acquire SE') {
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
}
stage('Build') {
dotnetVersion = bat(returnStdout: true, script: '@powershell -NonInteractive -NoLogo -NoProfile -File Jenkins/get-version.ps1').trim()
infoVersion = "${dotnetVersion}-${env.BRANCH_NAME}"
currentBuild.description = infoVersion
bat 'dotnet publish .\\Torch.Server\\Torch.Server.csproj -p:PackageVersion=${dotnetVersion} -p:InformationalVersion=${infoVersion} --self-contained -f net6-windows -r win-x64 -c Release -o .\\publish\\'
}
stage('Archive') {
//archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
packageAndArchive(buildMode, "torch-server")
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
}
/* Disabled because they fail builds more often than they detect actual problems
stage('Test') {
bat 'IF NOT EXIST reports MKDIR reports'
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
step([
$class: 'XUnitBuilder',
thresholdMode: 1,
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
tools: [[
$class: 'XUnitDotNetTestType',
deleteOutputFiles: true,
failIfNotNew: true,
pattern: 'reports/*.xml',
skipNoTestFiles: false,
stopProcessingIfError: true
]]
])
}
*/
}

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@@ -1,13 +0,0 @@
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
@echo off
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
cd %~dp0
mklink /J GameBinaries "%path%"
if errorlevel 1 goto Error
echo Done! You can now open the Torch solution without issue.
goto End
:Error
echo An error occured creating the symlink.
:End
pause

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@@ -1,17 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Torch Client Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

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@@ -1,51 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<NoWarn>1591,0649</NoWarn>
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DebugType>pdbonly</DebugType>
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
<PackageReference Include="NLog" Version="4.4.12" />
<PackageReference Include="xunit" Version="2.2.0" />
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
<PackageReference Include="xunit.assert" Version="2.2.0" />
<PackageReference Include="xunit.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
<PackageReference Include="xunit.runner.console" Version="2.2.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
</Project>

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@@ -1,94 +0,0 @@
using System;
using System.Collections.Generic;
using Torch.Client;
using Torch.Tests;
using Torch.Utils;
using Xunit;
namespace Torch.Client.Tests
{
public class TorchClientReflectionTest
{
static TorchClientReflectionTest()
{
TestUtils.Init();
}
private static ReflectionTestManager _manager;
private static ReflectionTestManager Manager()
{
if (_manager != null)
return _manager;
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
}
public static IEnumerable<object[]> Getters => Manager().Getters;
public static IEnumerable<object[]> Setters => Manager().Setters;
public static IEnumerable<object[]> Invokers => Manager().Invokers;
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
[Theory]
[MemberData(nameof(Getters))]
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Setters))]
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Invokers))]
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(MemberInfo))]
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
}
#endregion
}
}

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@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
{
/// <inheritdoc />
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc />
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

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@@ -1,95 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using VRage.Game.ModAPI;
namespace Torch.Client.Manager
{
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
{
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
/// <inheritdoc />
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => false;
/// <inheritdoc />
public event Action<ulong> PlayerKicked
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc/>
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

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@@ -1,194 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Forms;
using NLog;
using Torch.Utils;
using MessageBox = System.Windows.MessageBox;
namespace Torch.Client
{
public static class Program
{
public const string SpaceEngineersBinaries = "Bin64";
private static string _spaceEngInstallAlias = null;
public static string SpaceEngineersInstallAlias
{
get
{
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
if (_spaceEngInstallAlias == null)
{
// ReSharper disable once AssignNullToNotNullAttribute
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
"SpaceEngineersAlias");
}
return _spaceEngInstallAlias;
}
}
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
public const string ConfigName = "Torch.cfg";
private static Logger _log = LogManager.GetLogger("Torch");
#if DEBUG
[DllImport("kernel32.dll")]
private static extern void AllocConsole();
[DllImport("kernel32.dll")]
private static extern void FreeConsole();
#endif
public static void Main(string[] args)
{
#if DEBUG
try
{
AllocConsole();
#endif
if (!TorchLauncher.IsTorchWrapped())
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
return;
}
RunClient();
#if DEBUG
}
finally
{
FreeConsole();
}
#endif
}
private static void SetupSpaceEngInstallAlias()
{
string spaceEngineersDirectory = null;
// TODO look at Steam/config/Config.VDF? Has alternate directories.
var steamDir =
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
null) as string;
if (steamDir != null)
{
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
else
{
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
spaceEngineersDirectory = null;
}
}
if (spaceEngineersDirectory == null)
{
var dialog = new System.Windows.Forms.FolderBrowserDialog
{
Description = "Please select the SpaceEngineers installation folder"
};
do
{
if (dialog.ShowDialog() != DialogResult.OK)
{
var ex = new FileNotFoundException(
"Unable to find the Space Engineers install directory, aborting");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
spaceEngineersDirectory = dialog.SelectedPath;
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
break;
if (MessageBox.Show(
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
break;
} while (true); // Repeat until they confirm.
}
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
{
var ex = new IOException(
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
if (!File.Exists(junctionVerify))
{
var ex = new FileNotFoundException(
$"Junction link is not working. File {junctionVerify} does not exist");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
}
private static bool JunctionLink(string linkName, string targetDir)
{
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
{
WorkingDirectory = Directory.GetCurrentDirectory(),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
Process cmd = Process.Start(junctionLinkProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
string line = cmd.StandardOutput.ReadLine();
if (!string.IsNullOrWhiteSpace(line))
_log.Info(line);
Thread.Sleep(100);
}
if (cmd.ExitCode != 0)
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
return cmd.ExitCode == 0;
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception) e.ExceptionObject;
_log.Error(ex);
LogManager.Flush();
MessageBox.Show(ex.StackTrace, ex.Message);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void RunClient()
{
var client = new TorchClient();
try
{
client.Init();
}
catch (Exception e)
{
_log.Fatal("Torch encountered an error trying to initialize the game.");
_log.Fatal(e);
return;
}
client.Start();
}
}
}

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@@ -1,17 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Torch Client")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

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@@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Torch.Client.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Torch.Client.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -1,122 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net461</TargetFramework>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AssemblyTitle>Torch Client</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
<Prefer32Bit>true</Prefer32Bit>
<UseWPF>true</UseWPF>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DebugType>pdbonly</DebugType>
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
<PackageReference Include="NLog" Version="4.4.12" />
</ItemGroup>
<ItemGroup>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers">
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
</Project>

View File

@@ -1,92 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Windows;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform;
using Sandbox.Game;
using SpaceEngineers.Game;
using VRage.Steam;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Client.Manager;
using Torch.Client.UI;
using Torch.Session;
using VRage;
using VRage.FileSystem;
using VRage.GameServices;
using VRageRender;
using VRageRender.ExternalApp;
namespace Torch.Client
{
public class TorchClient : TorchBase, ITorchClient
{
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "SpaceEngineers";
public TorchClient()
{
Config = new TorchClientConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
? new MultiplayerManagerLobby(this)
: null);
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
? new MultiplayerManagerClient(this)
: null);
}
public override void Init()
{
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
SteamAppName);
base.Init();
OverrideMenus();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
private void OverrideMenus()
{
var credits = new MyCreditsDepartment("Torch Developed By")
{
Persons = new List<MyCreditsPerson>
{
new MyCreditsPerson("THE TORCH TEAM"),
new MyCreditsPerson("http://github.com/TorchSE"),
}
};
MyPerGameSettings.Credits.Departments.Insert(0, credits);
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
}
private void SetRenderWindowTitle(string title)
{
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
if (renderThread == null)
return;
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
BindingFlags.Instance | BindingFlags.NonPublic);
if (renderWindowField == null)
return;
var window =
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
System.Windows.Forms.Form;
if (window != null)
renderThread.Invoke(() => { window.Text = title; });
}
public override void Restart()
{
throw new NotImplementedException();
}
}
}

View File

@@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Client
{
public class TorchClientConfig : ITorchConfig
{
// How do we want to handle client side config? It's radically different than the server.
public bool GetPluginUpdates { get; set; } = false;
public bool GetTorchUpdates { get; set; } = false;
public string InstanceName { get; set; } = "TorchClient";
public string InstancePath { get; set; }
public bool NoUpdate { get; set; } = true;
public List<string> Plugins { get; set; }
public bool ShouldUpdatePlugins { get; } = false;
public bool ShouldUpdateTorch { get; } = false;
public int TickTimeout { get; set; }
public bool Autostart { get; set; } = false;
public bool ForceUpdate { get; set; } = false;
public bool NoGui { get; set; } = false;
public bool RestartOnCrash { get; set; } = false;
public string WaitForPID { get; set; } = null;
public string ChatName { get; set; }
public string ChatColor { get; set; }
public bool Save(string path = null)
{
return true;
}
}
}

View File

@@ -1,63 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchConsoleScreen : MyGuiScreenBase
{
private MyGuiControlTextbox _textBox;
public override string GetFriendlyName()
{
return "Torch Console";
}
public TorchConsoleScreen() : base(isTopMostScreen: true)
{
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
Size = new Vector2(0.5f);
RecreateControls(true);
}
public sealed override void RecreateControls(bool constructor)
{
Elements.Clear();
Elements.Add(new MyGuiControlLabel
{
Text = "Torch Console",
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
});
Controls.Clear();
_textBox = new MyGuiControlTextbox
{
BorderEnabled = false,
Enabled = true,
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
Position = new Vector2(-0.5f)
};
Controls.Add(_textBox);
var pistonBtn = new MyGuiControlImageButton
{
Name = "TorchButton",
Text = "Torch",
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
Visible = true,
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
};
Controls.Add(pistonBtn);
}
}
}

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public override string GetFriendlyName() => "Torch Settings";
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
{
RecreateControls(true);
}
public sealed override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
var pluginList = new MyGuiControlListbox
{
VisibleRowsCount = 10,
};
foreach (var plugin in TorchBase.Instance.Plugins)
{
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
}
Controls.Add(pluginList);
}
}
}

View File

@@ -1,56 +0,0 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using Torch.Utils;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
#pragma warning disable 169
[ReflectedGetter(Name = "m_elementGroup")]
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
#pragma warning restore 169
public TorchMainMenuScreen() : this(false)
{
}
public TorchMainMenuScreen(bool pauseGame)
: base(pauseGame)
{
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
Controls.Add(myGuiControlButton);
_elementsGroup.Invoke(this).Add(myGuiControlButton);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
}
}
}

View File

@@ -1,49 +0,0 @@
using Sandbox;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchNavScreen : MyGuiScreenBase
{
private MyGuiControlElementGroup _elementGroup;
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
_elementGroup = new MyGuiControlElementGroup();
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
var num = 0;
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
}, GuiSounds.MouseClick, 1f, null);
Controls.Add(myGuiControlButton);
_elementGroup.Add(myGuiControlButton);
CloseButtonEnabled = true;
}
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
{
foreach (MyGuiControlBase current in _elementGroup)
if (current.HasFocus && obj.SelectedElement != current)
FocusedControl = obj.SelectedElement;
}
public override string GetFriendlyName() => "Torch";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics.GUI;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
/// <inheritdoc />
public override string GetFriendlyName() => "Torch Settings";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

View File

@@ -12,7 +12,6 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
NLog.config = NLog.config NLog.config = NLog.config
Jenkinsfile = Jenkinsfile
EndProjectSection EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\Torch.Tests.csproj", "{C3C8B671-6AD1-44AA-A8DA-E0C0DC0FEDF5}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\Torch.Tests.csproj", "{C3C8B671-6AD1-44AA-A8DA-E0C0DC0FEDF5}"

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="TransformOnBuild">
<ItemGroup>
<TemplatePaths Include="@(None)" Condition="'%(None.Generator)' == 'TextTemplatingFileGenerator'" />
</ItemGroup>
<Exec Command="&quot;$(SolutionDir)\packages\Mono.TextTransform.1.0.0\tools\TextTransform.exe&quot; &quot;%(TemplatePaths.FullPath)&quot;" Condition="'%(TemplatePaths.Identity)' != ''"/>
</Target>
</Project>

View File

@@ -1,65 +0,0 @@
version: 1.0.{build}-{branch}
pull_requests:
do_not_increment_build_number: true
branches:
only:
- master
skip_tags: true
image: Visual Studio 2022
configuration: Release
platform: x64
shallow_clone: true
assembly_info:
patch: true
file: '**\AssemblyVersion.*'
assembly_version: '{version}'
assembly_file_version: '{version}'
assembly_informational_version: v{version}
install:
- pwsh: >-
$steamData = "c:/steam/dedi/"
$steamCMDPath = "c:/steam/cmd/"
$steamCMDZip = "steamcmd.zip"
if (!(Test-Path $steamData)) {
mkdir "$steamData"
}
if (!(Test-Path $steamCMDPath)) {
if (!(Test-Path $steamCMDZip)) {
Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
}
Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath
}
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
$dataPath = $steamData.Replace("/", "\");
$contentPath = "$dataPath\Content";
if (Test-Path $contentPath) {
Remove-Item -LiteralPath $contentPath -Force -Recurse
}
cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64
cache:
- c:\steam\dedi\
- c:\steam\cmd\
build_script:
- pwsh: >-
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
artifacts:
- path: torch-server.zip
deploy:
- provider: GitHub
tag: v$(appveyor_build_version)
release: Torch - v$(appveyor_build_version)
auth_token:
secure: IOhwzgIpj85iHitQBiH4chKPL9fXAinEnqUcbZk0ANhfTmdUFh74ko7Bt7LoSJFy
artifact: torch-server.zip
on:
branch: master