refactoring and proper game state destruction
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@@ -1,24 +1,13 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using NLog;
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using NLog.Fluent;
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using VRage.Game;
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using VRage.Serialization;
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namespace Torch.Views
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