refactoring and proper game state destruction
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@@ -1,11 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game.ModAPI;
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namespace Torch.API
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namespace Torch.API
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{
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/// <summary>
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/// Represents a player on the server.
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