refactoring and proper game state destruction
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Configuration;
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using Torch.API.Managers;
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using Torch.API.Session;
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using VRage.Game.ModAPI;
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using Version = SemanticVersioning.Version;
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namespace Torch.API
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