refactoring and proper game state destruction
This commit is contained in:
@@ -1,17 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Torch.Utils;
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using VRage.Game;
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using VRage.Network;
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using VRage.Replication;
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using VRageMath;
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using VRageRender;
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namespace Torch.API.Managers
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{
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@@ -1,11 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Network;
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using VRageMath;
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namespace Torch.API.Managers
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Managers
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{
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@@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Managers
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{
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Managers
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namespace Torch.API.Managers
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{
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/// <summary>
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/// Base interface for Torch managers.
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using VRage.Game;
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using VRage.Game.ModAPI;
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namespace Torch.API.Managers
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Managers
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namespace Torch.API.Managers
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{
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public interface IMultiplayerManagerClient : IMultiplayerManagerBase
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{
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game.ModAPI;
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namespace Torch.API.Managers
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage;
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using VRage;
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using VRage.Library.Collections;
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using VRage.Network;
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Runtime.Loader;
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using Torch.API.WebAPI.Plugins;
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namespace Torch.API.Managers;
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@@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Torch.API.Plugins;
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using VRage.Collections;
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using VRage.Plugins;
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namespace Torch.API.Managers
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{
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