refactoring and proper game state destruction
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@@ -1,17 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Torch.Utils;
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using VRage.Game;
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using VRage.Network;
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using VRage.Replication;
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using VRageMath;
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using VRageRender;
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namespace Torch.API.Managers
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{
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