refactoring and proper game state destruction
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@@ -1,14 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.Entities.Blocks;
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using Sandbox.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame;
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namespace Torch.API.ModAPI.Ingame
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namespace Torch.API.ModAPI.Ingame
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{
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public static class GridExtensions
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{
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.CompilerServices;
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//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
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[assembly: InternalsVisibleTo("Torch")]
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