refactoring and proper game state destruction
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Session
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namespace Torch.API.Session
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{
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/// <summary>
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/// The result of a save operation
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.World;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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namespace Torch.API.Session
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@@ -1,9 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.API.Managers;
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using VRage.Game;
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.API.Session
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namespace Torch.API.Session
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{
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/// <summary>
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/// Represents the state of a <see cref="ITorchSession"/>
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