refactoring and proper game state destruction
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@@ -1,24 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using Microsoft.Extensions.Configuration;
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using NLog;
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using NLog.Targets;
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using Sandbox.Engine.Utils;
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using SpaceEngineers.Game;
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using Torch.Utils;
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using VRage.FileSystem;
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namespace Torch.Server
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{
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