refactoring and proper game state destruction
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@@ -1,19 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using NLog;
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using NLog.Fluent;
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using Torch.API;
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using Torch.Collections;
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using Torch.Managers;
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using Torch.Server.ViewModels.Entities;
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using Torch.Utils;
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namespace Torch.Server.Managers
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{
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