refactoring and proper game state destruction

This commit is contained in:
zznty
2024-05-15 20:59:30 +07:00
parent bfa3604524
commit 46ee2b61a5
191 changed files with 204 additions and 2108 deletions

View File

@@ -1,21 +1,12 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
@@ -23,13 +14,10 @@ using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.ObjectBuilders.Private;
using VRage.Plugins;
namespace Torch.Server.Managers
{