refactoring and proper game state destruction
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@@ -1,21 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Havok;
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using NLog;
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using Sandbox;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using Sandbox.Game.Gui;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Collections;
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@@ -23,13 +14,10 @@ using Torch.Managers;
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using Torch.Mod;
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using Torch.Server.ViewModels;
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using Torch.Utils;
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using VRage;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.Game.ObjectBuilder;
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using VRage.ObjectBuilders;
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using VRage.ObjectBuilders.Private;
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using VRage.Plugins;
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namespace Torch.Server.Managers
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{
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