refactoring and proper game state destruction
This commit is contained in:
@@ -2,11 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using NLog.Fluent;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
@@ -16,12 +13,10 @@ using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
using Torch.Utils;
|
||||
using Torch.ViewModels;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Steam;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
|
Reference in New Issue
Block a user