refactoring and proper game state destruction
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NLog;
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using Sandbox;
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using System.Threading.Tasks;
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using Torch.API.Event;
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using Torch.Event;
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using VRage.Network;
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