refactoring and proper game state destruction
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@@ -1,15 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using NLog;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager.MSIL;
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using Torch.Server.Managers;
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using VRage.Game.ModAPI;
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namespace Torch.Patches
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{
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