refactoring and proper game state destruction
This commit is contained in:
@@ -1,12 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using VRage.Game;
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namespace Torch.Server.ViewModels
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namespace Torch.Server.ViewModels
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{
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public class BlockLimitViewModel : ViewModel
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{
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.Collections;
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using VRage;
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using VRage.Game;
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using VRage.Game.ModAPI;
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@@ -1,14 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NLog;
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using Sandbox.Engine.Utils;
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using Torch.Collections;
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using Torch.Server.Managers;
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using Torch.Utils;
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using VRage.Game;
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using VRage.GameServices;
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namespace Torch.Server.ViewModels
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{
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@@ -1,10 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Text;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.Entities.Cube;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Interfaces;
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Interfaces;
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namespace Torch.Server.ViewModels.Blocks
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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namespace Torch.Server.ViewModels.Entities
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{
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@@ -1,16 +1,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Windows.Controls;
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using NLog;
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using Sandbox.Game.Entities;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Server.Managers;
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using Torch.Utils;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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using VRage.ModAPI;
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using VRageMath;
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@@ -1,12 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Sandbox.Definitions;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Entities.Cube;
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using Sandbox.ModAPI;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Server.ViewModels.Blocks;
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using VRage.Game;
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@@ -1,8 +1,4 @@
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using System.Collections.Generic;
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using System.Linq;
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using Sandbox.Game.Entities;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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using Sandbox.Game.Entities;
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using System.Threading.Tasks;
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using Torch.Collections;
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@@ -1,18 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Entities.Character;
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using Torch.Server.ViewModels.Entities;
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using VRage.Game.ModAPI;
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using VRage.ModAPI;
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using System.Windows.Threading;
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using NLog;
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using Torch.Collections;
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using Torch.Server.Views.Entities;
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namespace Torch.Server.ViewModels
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{
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.Server.ViewModels
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namespace Torch.Server.ViewModels
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{
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public interface ILazyLoad
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{
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@@ -1,9 +1,6 @@
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NLog;
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using VRage.Game;
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using Torch.Utils;
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using VRage.GameServices;
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namespace Torch.Server.ViewModels
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{
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Plugins;
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using Torch.Collections;
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@@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using NLog;
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using Torch.API;
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using Torch.API.Plugins;
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using Torch.Server.Views;
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@@ -1,14 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using Torch;
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using Torch.Collections;
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using Torch.Views;
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using VRage.Game;
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using VRage.Library.Utils;
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using VRage.Serialization;
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namespace Torch.Server.ViewModels
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{
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