refactoring and proper game state destruction

This commit is contained in:
zznty
2024-05-15 20:59:30 +07:00
parent bfa3604524
commit 46ee2b61a5
191 changed files with 204 additions and 2108 deletions

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@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing.Text;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
namespace Torch.Server.ViewModels.Blocks

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
namespace Torch.Server.ViewModels.Entities
{

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@@ -1,16 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Controls;
using NLog;
using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;

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@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.ViewModels.Blocks;
using VRage.Game;

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@@ -1,8 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using Sandbox.Game.Entities;
using System.Threading.Tasks;
using Torch.Collections;