refactoring and proper game state destruction
This commit is contained in:
@@ -1,10 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Text;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.Entities.Cube;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Interfaces;
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Interfaces;
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namespace Torch.Server.ViewModels.Blocks
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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namespace Torch.Server.ViewModels.Entities
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{
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@@ -1,16 +1,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Windows.Controls;
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using NLog;
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using Sandbox.Game.Entities;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Server.Managers;
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using Torch.Utils;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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using VRage.ModAPI;
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using VRageMath;
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@@ -1,12 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Sandbox.Definitions;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Entities.Cube;
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using Sandbox.ModAPI;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Server.ViewModels.Blocks;
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using VRage.Game;
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@@ -1,8 +1,4 @@
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using System.Collections.Generic;
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using System.Linq;
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using Sandbox.Game.Entities;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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using Sandbox.Game.Entities;
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using System.Threading.Tasks;
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using Torch.Collections;
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