refactoring and proper game state destruction
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@@ -1,18 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Entities.Character;
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using Torch.Server.ViewModels.Entities;
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using VRage.Game.ModAPI;
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using VRage.ModAPI;
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using System.Windows.Threading;
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using NLog;
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using Torch.Collections;
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using Torch.Server.Views.Entities;
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namespace Torch.Server.ViewModels
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{
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