refactoring and proper game state destruction
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@@ -6,17 +6,14 @@ using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Media;
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using System.Windows.Threading;
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using JetBrains.Annotations;
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using Sandbox;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Server.Annotations;
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using Torch.Server.Managers;
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using Torch.Server.ViewModels;
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using Torch.Views;
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using VRage.Game.ModAPI;
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using VRage.Serialization;
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namespace Torch.Server.Views
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{
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