refactoring and proper game state destruction

This commit is contained in:
zznty
2024-05-15 20:59:30 +07:00
parent bfa3604524
commit 46ee2b61a5
191 changed files with 204 additions and 2108 deletions

View File

@@ -2,8 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels;
using VRage.Game;
using Xunit;

View File

@@ -64,6 +64,11 @@
"MonoMod.RuntimeDetour": "25.1.0-prerelease.1"
}
},
"JetBrains.Annotations": {
"type": "Transitive",
"resolved": "2023.3.0",
"contentHash": "PHfnvdBUdGaTVG9bR/GEfxgTwWM0Z97Y6X3710wiljELBISipSfF5okn/vz+C2gfO+ihoEyVPjaJwn8ZalVukA=="
},
"MahApps.Metro": {
"type": "Transitive",
"resolved": "2.4.10",
@@ -641,6 +646,7 @@
"torch.api": {
"type": "Project",
"dependencies": {
"JetBrains.Annotations": "[2023.3.0, )",
"Microsoft.Extensions.Configuration.Binder": "[8.0.1, )",
"NLog": "[5.3.2, )",
"NuGet.Commands": "[6.9.1, )",