refactoring and proper game state destruction
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@@ -2,8 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.Server.ViewModels;
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using VRage.Game;
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using Xunit;
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@@ -64,6 +64,11 @@
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"MonoMod.RuntimeDetour": "25.1.0-prerelease.1"
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}
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},
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"JetBrains.Annotations": {
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"type": "Transitive",
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"resolved": "2023.3.0",
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"contentHash": "PHfnvdBUdGaTVG9bR/GEfxgTwWM0Z97Y6X3710wiljELBISipSfF5okn/vz+C2gfO+ihoEyVPjaJwn8ZalVukA=="
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},
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"MahApps.Metro": {
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"type": "Transitive",
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"resolved": "2.4.10",
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@@ -641,6 +646,7 @@
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"torch.api": {
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"type": "Project",
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"dependencies": {
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"JetBrains.Annotations": "[2023.3.0, )",
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"Microsoft.Extensions.Configuration.Binder": "[8.0.1, )",
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"NLog": "[5.3.2, )",
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"NuGet.Commands": "[6.9.1, )",
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